User blog:MrYokaiAndWatch902/THE BTD6 BRACKET

So I decided to do to this for fun, a BTD6 Bracket. Well, despite saying bracket it's not really a bracket, rather a competition.

SO HOW WILL IT GO?

 * All Ultra Powers will appear and they will be 5-2 regardless of circumstances.
 * The Rounds will go like this:
 * Round 1 will be situated in In The Loop, with Round 61 playing.
 * Round 2 will be situated in Four Circles, with Round 79 playing.
 * Round 3 will be situated in Cubism, against a B.A.D.
 * No teammates that aren't from Monkey Knowledge. The only exception is against the B.A.D, where the Monkey Intelligence Bureau come in place because, well... DDT is Lead, Camo, and Pink all together. You know what that means? Towers that rely on others are on their own.
 * A single leak results in the elimination of the competitor. This means that towers like Bomb Blitz can't activate what makes them so special.
 * Glitches? Too bad so sad.
 * It sticks, so if they choose one upgrade path too bad they're not changing back.
 * While unfair, if they can be controlled I can re-aim them. Hey, someone's gotta do the aiming job if they aren't.
 * The following towers are gonna be excluded:
 * Super Monkey - Too OP and I'm not in the mood to try and sacrifice towers without a crash going on.
 * Banana Farm - Has no attack capabilities.
 * Monkey Village - One may argue that Primary Expertise has a ballista, but... the rest don't. Homeland Defense is just solely support while Monkeyopolis is Banana Farm monopoly.

LET'S GO!

THE COMPETITORS

 * Ultra Juggernaut (5-2-0)
 * Plasma Monkey Fan Club (0-5-2)
 * Crossbow Masters (2-0-5 & 0-2-5)
 * Glaive Lord (5-2-0)
 * Perma Charge (2-5-0)
 * MOAB Domination (0-2-5)
 * Bloon Crush (5-2-0)
 * MOAB Eliminator (2-5-0)
 * Bomb Blitz (0-2-5)
 * Inferno Ring (5-0-2)
 * Super Maelstrom (2-5-0)
 * The Tack Zone (2-0-5)
 * Super Brittle (5-0-2)
 * Absolute Zero (2-5-0)
 * Icicle Impale (0-2-5)
 * The Bloon Solver (5-0-2)
 * Glue Storm (2-5-0)
 * Super Glue (0-2-5)
 * Cripple MOAB (5-0-2)
 * Elite Sniper (2-5-0)
 * Elite Defender (2-0-5)
 * Energizer (5-0-2)
 * Preemptive Strike (0-5-2)
 * Sub Commander (2-0-5)
 * Carrier Flagship (5-2-0)
 * Pirate Lord (2-5-0)
 * Trade Empire (2-0-5)
 * Sky Shredder (5-0-2)
 * Tsar Bomba (0-5-2)
 * Flying Fortress (2-0-5)
 * Apache Prime (5-0-2)
 * Special Poperations (2-5-0)
 * Commache Commander (2-0-5)
 * The Biggest One (5-2-0)
 * Pop and Awe (2-5-0)
 * Blooncineration (2-0-5)
 * Ray of Doom (5-2-0)
 * M.A.D (0-5-2)
 * Bloon Exclusion Zone (0-2-5)
 * Archmage (5-0-2)
 * Wizard Lord Phoenix (2-5-0)
 * Prince of Darkness (0-2-5)
 * Grandmaster Ninja (5-0-2)
 * Grand Saboteur (2-5-0)
 * Master Bomber (0-2-5)
 * Permanent Brew (5-2-0)
 * Total Transformation (0-5-2)
 * Bloon Master Alchemist (2-0-5)
 * Superstorm (5-2-0)
 * Spirit of the Forest (2-5-0)
 * Avatar of Wrath (2-0-5)
 * Super Mines (5-2-0)
 * Carpet of Spikes (2-5-0)
 * Perma-Spike (0-2-5)
 * Sentry Paragon (5-2-0)
 * Ultraboost (2-5-0)
 * XXXL Trap (0-2-5)

LET THE GAMES BEGIN.

ROUND 1
If they get struck through, they're dead


 * Ultra Juggernaut (5-2-0)
 * Plasma Monkey Fan Club (0-5-2)
 * Crossbow Masters (2-0-5 & 0-2-5)
 * Glaive Lord (5-2-0)
 * Perma Charge (2-5-0)
 * MOAB Domination (0-2-5)
 * Bloon Crush (5-2-0)
 * MOAB Eliminator (2-5-0)
 * Bomb Blitz (0-2-5)
 * Inferno Ring (5-0-2)
 * Super Maelstrom (2-5-0)
 * The Tack Zone (2-0-5)
 * Super Brittle (5-0-2)
 * Absolute Zero (2-5-0)
 * Icicle Impale (0-2-5)
 * The Bloon Solver (5-0-2)
 * Glue Storm (2-5-0)
 * Super Glue (0-2-5)
 * Cripple MOAB (5-0-2)
 * Elite Sniper (2-5-0)
 * Elite Defender (2-0-5)
 * Energizer (5-0-2)
 * Preemptive Strike (0-5-2)
 * Sub Commander (2-0-5)
 * Carrier Flagship (5-2-0)
 * Pirate Lord (2-5-0)
 * Trade Empire (2-0-5)
 * Sky Shredder (5-0-2)
 * Tsar Bomba (0-5-2)
 * Flying Fortress (2-0-5)
 * Apache Prime (5-0-2)
 * Special Poperations (2-5-0)
 * Commache Commander (2-0-5)
 * The Biggest One (5-2-0)
 * Pop and Awe (2-5-0)
 * Blooncineration (2-0-5)
 * Ray of Doom (5-2-0)
 * M.A.D (0-5-2)
 * Bloon Exclusion Zone (0-2-5)
 * Archmage (5-0-2)
 * Wizard Lord Phoenix (2-5-0)
 * Prince of Darkness (0-2-5)
 * Grandmaster Ninja (5-0-2)
 * Grand Saboteur (2-5-0)
 * Master Bomber (0-2-5)
 * Permanent Brew (5-2-0)
 * Total Transformation (0-5-2)
 * Bloon Master Alchemist (2-0-5)
 * Superstorm (5-2-0)
 * Spirit of the Forest (2-5-0)
 * Avatar of Wrath (2-0-5)
 * Super Mines (5-2-0)
 * Carpet of Spikes (2-5-0)
 * Perma-Spike (0-2-5)
 * Sentry Paragon (5-2-0)
 * Ultraboost (2-5-0)
 * XXXL Trap (0-2-5)

ROUND 2
Fixed an error, two!


 * Crossbow Masters (2-0-5 & 0-2-5)
 * Glaive Lord (5-2-0)
 * Perma Charge (2-5-0)
 * MOAB Domination (2-5-0)
 * Bloon Crush (5-2-0)
 * Bomb Blitz (0-2-5)
 * Inferno Ring (5-0-2)
 * Super Maelstrom (2-5-0)
 * The Tack Zone (2-0-5)
 * Icicle Impale (0-2-5)
 * The Bloon Solver (5-0-2)
 * Elite Sniper (2-5-0)
 * Elite Defender (2-0-5)
 * Sub Commander (2-0-5)
 * Carrier Flagship (5-2-0)
 * Pirate Lord (2-5-0)
 * Sky Shredder (5-0-2)
 * Tsar Bomba (0-5-2)
 * Flying Fortress (2-0-5)
 * Apache Prime (5-0-2)
 * Special Poperations (2-5-0)
 * Commache Commander (2-0-5)
 * The Biggest One (5-2-0)
 * Pop and Awe (2-5-0)
 * Blooncineration (2-0-5)
 * Ray of Doom (5-2-0)
 * M.A.D (0-5-2)
 * Bloon Exclusion Zone (0-2-5)
 * Archmage (5-0-2)
 * Wizard Lord Phoenix (2-5-0)
 * Prince of Darkness (0-2-5)
 * Grandmaster Ninja (5-0-2)
 * Superstorm (5-2-0)
 * Spirit of the Forest (2-5-0)
 * Super Mines (5-2-0)
 * Carpet of Spikes (2-5-0)
 * Perma-Spike (0-2-5)
 * Sentry Paragon (5-2-0)
 * XXXL Trap (0-2-5)

ROUND 3
Remember: They're supplied with MIB because otherwise the DDTs would be unfair for them to deal with.


 * Crossbow Masters (2-0-5 & 0-2-5)
 * Glaive Lord (5-2-0)
 * Perma Charge (2-5-0)
 * Bloon Crush (5-2-0)
 * Bomb Blitz (0-2-5)
 * Inferno Ring (5-0-2)
 * The Tack Zone (2-0-5)
 * The Bloon Solver (5-0-2)
 * Sub Commander (2-0-5)
 * Carrier Flagship (5-2-0)
 * Pirate Lord (2-5-0)
 * Sky Shredder (5-0-2)
 * Flying Fortress (2-0-5)
 * Apache Prime (5-0-2)
 * Commache Commander (2-0-5)
 * The Biggest One (5-2-0)
 * Ray of Doom (5-2-0)
 * Bloon Exclusion Zone (0-2-5)
 * Archmage (5-0-2)
 * Wizard Lord Phoenix (2-5-0)
 * Prince of Darkness (0-2-5)
 * Grandmaster Ninja (5-0-2)
 * Superstorm (5-2-0)
 * Spirit of the Forest (2-5-0)
 * Super Mines (5-2-0)
 * Perma-Spike (0-2-5)
 * Sentry Paragon (5-2-0)

ROUND 4
THE ACTUAL FINAL ROUND ON LOTUS ISLAND


 * Crossbow Masters (2-0-5 & 0-2-5)
 * Perma Charge (2-5-0)
 * Inferno Ring (5-0-2)
 * Flying Fortress (2-0-5)
 * Apache Prime (5-0-2)
 * Commache Commander (2-0-5)
 * Ray of Doom (5-2-0)
 * Bloon Exclusion Zone (0-2-5)
 * Super Mines (5-2-0)

HOO HOO, FOUR SURVIVORS LEFT. ROUND FIVE ANYONE?! WHOEVER GETS THE MOST POPS AFTER THIS ROUND WILL BE THE BEST TOWER!

SEE YOU SOON!!!

ROUND 5
OKAY NO JOKING THIS TIME! THE ACTUAL FINAL ROUND ON TREE STUMP. THIS TIME, THEY DO ROUND 133 AND SEE IF THEY CAN SURVIVE. BUT SURVIVAL IS OBVIOUSLY IMPOSSIBLE, BUT WHO CARES. LET'S FIRST SEE SURVIVAL. SINCE IT'S OBVIOUSLY HARD, THEY'RE GETTING JUNGLE DRUMS.


 * Apache Prime (5-0-2) (356487 pops!)
 * Ray of Doom (5-2-0) (190930 pops!)
 * Bloon Exclusion Zone (0-2-5) (195736 pops!)
 * Super Mines (5-2-0) (given time to prep, 327087 pops!)

So none really survived but Spike Factory probably would've. SO YEAH! WE HAVE FIRST PLACE! APACHE PRIME! Now instead, who's gonna get second place against the Ghost Bloon? This time, no Village.


 * Ray of Doom (5-2-0) (2245 pops!)
 * Bloon Exclusion Zone (0-2-5) (3448 pops!)
 * Super Mines (5-2-0) (given time to prep, 24348 pops!)

Congrats! Now let's see who's THIRD! BRAWL BETWEEN DARTLINGS! AGAINST... ten BADs. THIS TIME, THEY FIGHT. SIMULTANEOUSLY! SEE WHO GETS THE MOST POPS!!! WITH HOMELAND DEFENSE INCLUDED!


 * Ray of Doom (5-2-0) (636308 pops!)
 * Bloon Exclusion Zone (0-2-5) (478892 pops!)

RAY OF DOOM WITH 636308 POPS COMPARED TO 478892 WINS! FOCUS ISSUES WERE THE REASON! Anyways nice nice game. Apache Prime lands first place. SEE YOU FOR THE NEXT TOURNAMENT!

THE TOP FIVE

 * 1) Apache Prime
 * 2) Super Mines
 * 3) Ray of Doom
 * 4) Bloon Exclusion Zone
 * 5) ROUND 4