User blog:MrYokaiAndWatch902/So... Mega Man Maker "let's make them viable" stuff?

So this is my blog trying to solve all the problems. People can be oblivious at times.

The Fire Robot Masters
Am I being ridiculous? Okay, let me just tell you each problem: So, the problem solvers:
 * Fire Man? Well, according to sources, the devs scrapped him.
 * Turbo Man has no problems. The problem is people forget about other workarounds.
 * Sword Man's upper half. That is ALL.
 * Many dismiss the fact Magma and Solar Man jump at specific spots on their battlefield which is tough luck; Magma Man looks viable enough to be 2x3 and Solar Man... let's just say, very specific. Also, they don't have much experience on other terrain.
 * Scorch Wheel can just crawl terrain and when it hits a ceiling it will just explode into four tiny yet deadly embers. Leonard, think of this next time.
 * Sword Man's upper half, simple. Have a code programmed into him where he just is always aligned and stop using the code when he uses specific attacks! Oh, but making it solid?

Digging Robot Masters
"We should invest in drill based Robot Masters. If they weren't so annoying."

Well, here's the solution: As it turns out, Drill Man actually teleports to another background layer! So... yeah. Ground Man, Drill Man: simple stuff to solve pretty much.

Double Gear System Users

 * Block Man: Some guy suggested to make them about the size of Bounce Man but it just feels ridiculous to fight a tinier-than-usual golem. Some other guy suggested to use a smoke-and-mirrors tactic which I have to totally agree with... but...
 * Acid Man: The problem is his Speed Gear.
 * When he dives, he has no way of attacking the player with his acid waves. So, uhh... how do we mitigate this? I guess just make him about the same height as the player?
 * When he jumps up, he ignores terrain collision. But when he falls down he doesn't. So this might result in him clipping into the ceiling. Fix? I'd suggest for him to just ignore terrain collision if he's in a wall.
 * Impact Man: More smoke-and-mirrors! But what about his "Impact, Impale, Implode" attack?! Uhh, just making him go very high and implanting the spikes or just completely erasing it?!
 * Fuse Man: The problem is not his Speed Gear (though probably it is), the problem is how his fight works. He relies on a gimmick for Scramble Thunder and teleports around, possible that he can clip in. In fact, should we just say his entire fight is the problem?! Whatever, someone suggested to have the gimmick be added by the player, and uhh... ignore terrain collision, anyone?
 * Tundra Man: Speed Gear consists of going back and forth and jumping to the center. You can just do the Spring Man (hmm maybe i should've thought of that with Magma and Solar Man?) and make him try and go to the center. Meanwhile, we need something to make his fight less "jump smack into walls".
 * Torch Man:  Too easy, I'm not giving help on this one since it's from Mega Man DOS 3.  Power Gear needs a bit of modifying to make adaptable.

Other Minor Stuff

 * Freeze Man is simple. Instead of having the floor freeze crawl terrain, why not have it just go straight forward, only freezing stuff it manages to hit?!
 * Slash Man's... uhh... egg? Tomato? Whatever. Slash Man's red stuff attack can be easily mitigated by him just jumping onto a wall and throwing them from there.
 * Frost Man's ceiling gimmick can be scrapped and instead he gets them from the ceiling. Spice up the fight two.

Case In Point...
So let's score them by how likely they're to be added like Leonard. Just also adding one other thing. Let's score, and pretend mitigations (other than walls and terrain) don't exist except for Gimmicky. If I don't know then it's half points.
 * The boss is viable in all types of terrain. (Terrain Viability)
 * The boss can hit anywhere on the screen. (Hits Anywhere)
 * The boss has projectiles which pass through tiles. (Railgun Projectiles)
 * The boss has a (or uses) gimmick which can easily be mitigated. (Gimmicky)
 * The boss doesn't have overly specific spots to go to. (Overly Specific)

Mega Man

 * Fire Man (0/5, they probably said Fire Man was deconfirmed for now)
 * Oil Man (4/5)
 * Terrain Viability: Yes, but his wall attack's gonna be problematic. Oil Slider two! Still 1 point though.
 * Hits Anywhere: Yes, his oil projectiles are far-ranged.
 * Railgun Projectiles: No.
 * Gimmicky: No.
 * Overly Specific: Oil Slider. OIL SLIDER.
 * Guts Man (4/5)
 * Terrain Viability: Yes, but he makes short hops.
 * Hits Anywhere: Yes? I mean, the block can do damage while falling?
 * Railgun Projectiles: Yes? The block when falling? Again?
 * Gimmicky: No, he has no gimmicks.
 * Overly Specific: No.

Mega Man 7

 * Freeze Man (4/5)
 * Terrain Viability: Yes, but he doesn't jump over obstacles.
 * Hits Anywhere: Yes.
 * Railgun Projectiles: His floor-freeze and icicles are probably gonna be complicated. 0.5.
 * Gimmicky: Yes but that can be mitigated.
 * Overly Specific: No???