User blog:MrYokaiAndWatch902/Items and Enemies in Random Adventures

I really don't wanna do this, but... the balancing in Random Adventures is questionable. Instead of going on to nitpick about the weakness chart, the excess amount of DanganRonpa stuff, etc. I'm gonna go ramble about the enemies and items. This is meant to cover the somewhat shoddy item and enemy system.

ITEMS
First you may be wondering why Kinkbuster can pull out fire extinguishers and grenades. Reason: he can pull out basic items, Inkbuster, and any thing he put in.

Now let's go with the Key Items first (during Sector 3B). For one thing, my main complaint is... the Time Memory. Time Memory was supposed to be time that got ripped out in some way or another; it falls somewhere, always in the same place even if we fast forward 2,000 years, and touching it restores time but rewinds time two. It's really rare. Buuut it got butchered, requiring three (well, five if you count all the cutie marks) items; with only one of them not being MLP. For an excuse, he said Time Memory is known as a MacGuffin and he doesn't want it whole in the beginning; if you wanna know a MacGuffin is a it's a motivating element only for the plot. Yet, he doesn't want it whole, so why? Why make it a bunch of MLP items and a sign mashed together? But that's only the smaller part. Before we move on, the Mood Matrix is useless outside of battle since we can just look at the bestiary of enemies.

Let's get to the consumables... bullet point format. The Loot, in the meantime... uhh... I'm not sure about having three types of coins especially when only one is original, but I'll give it an A-OK. The Golden Egg is extremely rare. Or so they say. There are two waves which give you an absurd amount of currency: Wave 116, where you literally get 99 generic gold, and Detour Wave 3... it's after the Golden Egg is introduced and its sole purpose is to get 100 generic gold to get the egg. Why are we detouring for such thing?
 * Nice Long Book originally was basically an item to calm down Aero-EX, then it changed to an item that literally kills the enemy's charge (i guess), then one which delayed the charge and halved the damage.
 * The "Is Dumb" signs are. Well. Horrible. TSRITW tries to pass those signs off as a joke, but how are signs aimed at Inkbuster and Kinkbuster a joke? If you wanna know: the "Is Dumb" signs makes you target a certain fighter for 3 turns. This is why I had to make them 100% immune when targeted. Can't we just have a universal "Is Dumb" sign that's less condescending?
 * Detour Wave Pass is questionable but I made it because detour waves are filler waves that TSRITW says is optional, yet we were forced to go through them. So, detour waves are mandatory waves that explain nothing.

Now the equippable fighters are lackluster; most just sum up to "enhance your damage"; some are on a timer without any benefits unless I have to come and buff it; one example is Brain Gain Machine, which originally enhanced all Smarty and Symbol moves after 2 turns. It now dramatically enhances. What's the big difference? "Enhance", like Angel Bunny. So basically a ton of them, before blowing up or something, just basically enhance without the enhancements being stronger. The only ones which don't enhance are Frost Slime and Monotaro; the former freezes enemies (being the only one not to do damage), while the latter adds 5 after every attack.

Of note is Buoya; I removed Buoya since her only purpose was to transport Land fighters onto Sea, but TSRITW changed it so it increased your Hydro fighter's defense by 15%.

Also, he acted pretty condescending when I mentioned that there's not much creative stuff; the first time, he said that he was sorry for the lack of "VaRiEtY", which is actually in a condescending tone, then the next time he threatened to make a sign that would probably do 5x damage to OCs or something?

ENEMIES
When TSRITW makes enemies, they're... usually questionably weak. Instead of covering all the enemies, we'll cover B-4 and World 3 enemies.

B-4 Bloon Loon Oon On N
For a less complicated name, it's B-4. The monstrosity of Blitzy's Balloon (which got turned into a small monster when Guma befriended it). Its debuffs were UNBEARBLE in my opinion. It all started when it got Windy (technically a debuff). That's not the worst part, the worst part is its attack debuff. It went from doing a whopping 3,000 damage to doing 300 damage. For a matter of fact its ATK is WORSE than KoES's, at 100. Why not just... 300 if I can't do that much damage? But that's not even the worst part. Its passives were UNABLE TO ESCAPE.

First, Inflator. It originally healed it by 100 every turn, then 200 at half HP, but it got debuffed so it only healed at half health. And Unpatched is the worst; it originally lost DEF but as a makeup it did damage depending on how much defense it lost (10 per lost DEF just to simplify, max is 750) but this was changed so it got halved ATK... which... is pretty debuffed. And mind you, BLITZY.

World 3 Enemies
Let's boil it down to bullet points. I might buff them.
 * Most of the enemies he puts in can level up to 10-25 times if they're not bosses.
 * False Identity is probably the strongest when not counting Celestia (who's just a DanganRonpa boss).
 * If I only told him sooner I'd tell him that the Warped enemies were torn from reality, which I actually did, but he didn't get the jist.
 * Crash Tree was made by me (i admit it's a bit too weak but at least it can level up 100 times) and its only attack is Crash. Excusable?
 * Nutmag was originally Critter/Pyro/Surprise for no reason, I don't get why anyway, but repel was just to demonstrate its repulsion abilities. It was also ridiculously weak, leveling up only 10 times.
 * Roller's attack is 5, beyond ridiculous and the max is 50; basically looks like an early-game enemy. Charged Roll, in particular, can do a maximum of 100 damage. Still unbearably weak if we take our damage in mind.
 * Also, for research: Roller can shoot at you, yet can't do so here...
 * Venus Traps. For a nitpick, they are always Green/Iron, with the former being because they're based off of the dionaea muscipula and the latter being because they bite. Similar to Lumbud.
 * Venus Fly Trap is Venus Trap, but with Windy and a new attack called Divebomb which is Snap but does Windy damage.
 * Eyeye is Sunny/Bouncy. Why Sunny? And its only attack is Eye Shot.
 * Except, I looked through it and while it can summon eyes and shoot eye lasers, it can't shoot eyes. Kinda like Eye Brawl from Skylanders except there's no punching.
 * Bunny's high HP is hindered by the fact its only attacks are Hop and Slap. Slap does damage, Hop does more damage. What.
 * Thorn Flier is Venus Fly Trap but with a different look and can increase its level higher, which it isn't in the original SSLW, because it can shoot thorns and poison you.
 * Lurker is decent, I'll say that.
 * Bomber is anything but buffed. For some reason, it needs to charge up to kamikaze on you. The max it can do is 200, while Fiery Blast does 400. Combine with the abnormally small HP and you've got yourself Voltorb, except it will never blow up on you sometimes.

SUMMARY

 * Some items are just useless, currency can sometimes come in ridiculous surpluses, equippable fighters mainly boil down to "this enhances your attacks", etc.
 * The enemy balance is shoddy for Sector 3B.
 * EDIT: Buffed 'em.

OTHER STUFF

 * Cuatro strangely puts up standards, saying you can't transform anyone without permission or torture prisoners without permission. However, even Bowser's army transforms others; for Lemmy and Iggy, they transform King Windbag and Luigi into DOGS (hence why Dog Luigi isn't coming), and for torture... let's just say King Olly basically folds Bowser into a possibly painful shape he has to endure through 'til likely the end of the game, and forces Bowser's Army to join him.
 * Cutscene 52 terrain fall. For your info it was gonna be land-sea-sky, but the complaints... well, just read them. underlines for notable parts.
 * "First off, terrain needs to be arranged. It is in fact possible for there to be a combination of land and water, for example, like the edge of a lake. All waves from now on would require some kind of terrain arrangement, which is way too cumbersome ."
 * "Second, we’d have to assign terrain for all enemies, and we would have to do the same to the fighters ."
 * "Lastly, this free-add comic has become complicated enough. There are too many classes, and their logic is unbalanced and hard to remember. Adding a whole new mechanic would complicate things even further ."
 * "And that is my argument against the terain mechanic. Any objections ?"
 * My theory on why he declined it is not because it was an awful idea, but out of pure laziness. I might even ask NumberDraws to try and get a closer look at this argument!