User:MrYokaiAndWatch902/well look at the planner

=Ye Characters=

    =Ye Ghost Roster= Reference Sheet to 'em all. Also, I'm a bit insulted that Japan decided to show off Amadeus Wolfgeist and Serpci (along with how Kruller attacks) WEEKS ago and then America gets their overview trailer when Luigi's Mansion 3 is about to release. Yes, it's Japan, Nintendo's origin country but do they like to wait on USA?

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P.S. if you're questioning about why there is a Gobber (goober, gobber, what the heck do i say) in Old Clockworks (the gobber is so rare you only see the normal version in haunted towers), it's arcade footage but shoddy. I had no choice. And yes, instead of getting to the Belfry Clock by getting to the Clock Tower Gate, you get to there by the door that would normally be... I think the Finishing Room, but you just open a door in the Transportation Hall and all of the sudden Luigi is at the Belfry Clock without any explanation. He just walks straight into the Belfry Clock. No, he does not suddenly get launched up a ridiculous height, he just casually walks in. And then, you'd thought you'd fight the Overset Possessor, but you get the Three Sisters... which is probably the most out-of-place boss fight their ever is in a Luigi's Mansion. The Three Sisters apparently own the Haunted Towers yet they appear for no reason in here. So to conclude, Three Sisters in Old Clockworks makes no sense. Think of it like fighting Bogmire in the Haunted Tower when he never appeared in LM1. Though, it would be a very cool cameo, yet SO confusing. Oh yeah, their HP instead max out to 150. And they don't circle around you which is honestly better. Other than that, Treacherous Mansion comes to you with Bomb Brothers, Beetle Whisperers, and Primordial Goo, yet they are shown wearing buckets and not doing what they do. And then King Boo without his gem. Apparently, we're now in the unknown. King Boo without his gem... still has that dark eyes thing. Now that either means that A. He keeps some of his power intact for a short time before becoming a normal Boo, B. The other King Boo is simply an imposter or his brother, C. That's just his Luigi's Mansion design. I'm guessing C because, well... C because they also released an Luigi's Mansion 3 version of King Boo.

=Ye Poltergust Roster= We need game changers to the Poltergust other than losing it for no reason. That's why there's different POLTERGUST MODELS! Each have their special ability to use! All of them act like the G-00 and 3000 combined, but hey!!! "But the 5000!" you might say. Uh... Power Surge, you ask? Oh. Yeah the Poltergust 5000 will have that instead of the slam but it does 1.5x the havoc. Rounded, if that's not enough.
 * Poltergust 3000
 * Poltergust 5000: The... 5th model? Poltergust 3001 and 4000? Well, 2nd official model. This instead has a sweet Power Surge mechanic which can suck up some ghost HP in a fell swoop!
 * Poltergust G-00
 * Ghost Slam Jam
 * G.L.U.E
 * Artisan's Block
 * Suction Destruction: Originally a weapon, this thing is now a new Poltergust model. It now shoots out plungers SO sticky they refuse to come off for a while! Slam-suction!
 * Golden Touch
 * Heartstrobe: Tell your ghosts to look pretty for the Heartstrobe! It'll ignore any stun-blockers there might be. Though, not all, really.

=Ye Scarescraper Ghost Roster= Yep! Scarescraper Ghosts from LM3 decided to return but with LOTS OF REVAMPS. They now have a Hider ghost in their roster called the Delusional Dipper; whatever Delusional Dipper hides in, it becomes hidden! How awesome is that?! Also description changes.
 * Gold Ghost Series: Not to be confused with the Golden Greenie, basic ghosts which appear in basic ScareScrapers. Nothing special, just move on.
 * Fashion Ghost Series: Ghosts which are dressed up and have 1.5x the HP. They appear in all ScareScrapers but much more rarely though Fright Knights and Cold Catchers are more common in medieval and frosty ScareScrapers respectively.
 * Flower Ghost Series: As obvious as it they, they're green. They need the Dark-Light Device treatment to be revealed. Appears in overgrown ScareScrapers.
 * Food Ghost Series: Well, they can heal other ghosts, since they're food. They can also slowly regenerate their health unless the Dark-Light Device treatment is used on them. Appears in, well, mezzanine ScareScrapers.
 * Marine Ghost Series: They're basically the underwater variants of the ghosts. Only appears in ScareScrapers which have water. You're going to need to float if you want to beat them!
 * Sport Ghost Series: Generally they're really fast when they attack.. Appears in ScareScrapers which are sports-themed. Not just ones themed after the Fitness Center.
 * Bomb Brothers has "Try to use its bombs to your advantage!" added onto it
 * Terrible Teleporter has the PAL version of their description
 * The Brain is renamed to "Boffin"
 * Terrorange has the PAL version of its description
 * Go-Bee has the PAL version of its description except instead of "But be careful not to lick it!", it's "It's good in taste, but don't lick too much of it."
 * Wurdle has the PAL version of its description
 * Footbrawl has "Nothing like a bit of protective padding to bring out your boisterous side" added after "He's been voted MVP of the ghost football league for three consecutive years!"
 * Leoprank has "Not even the best escape artists can escape him." added onto its description
 * Cawe is renamed to Full Moo, but that's old news really

=Ye Scarescraper Ghosts Ye Needa Know Roster= Yeah I'm still going to accept ghost requests.

ScareScrapers 1-10
For beginners nothing really special is happening and the ScareScrapers are basically short so you don't have to really worry about anything. Lots are basic.

ScareScrapers

 * ScareScraper 1: Horror at 1,000 Feet (5 Floors, Gold Ghost, Purple Puncher, Garbage Can Ghost, Poltergeist) - Your first basic level with nothing really special. All you're fighting is Gold Ghosts. Purple Punchers rarely appear and Garbage Can Ghosts only appear ONCE.
 * ScareScraper 2: Going for MONEY (5 Floors, Gold Ghost, Gold Greenie, Poltergeist) - An intro to Treasure-Hunting floors where you must hunt for treasure. But the final boss doesn't generally follow the format so don't worry.
 * ScareScraper 3: Run Roo Rooigi (5 Floors, Gold Ghost, White Grabber, Red Grabber, Creeper, Trapper, Poltergeist) - An intro to Rush floors where you must find the escape hatch (which isn't really one). It gets evil on Floor 4 where there's Red Grabbers and Trappers guarding the escape hatch and even more evil when you have an EVEN more strict time limit against the Poltergeist.
 * ScareScraper 4: On Her Majesty's Hunting Service (5 Floors, same as SS1 but with added Blue Twirlers, Bowling Ghosts, and Greenies) - Yes the TRUE debut of Greenie is here. It basically will test you on your hunting skills.
 * ScareScraper 5: Evil ScareScraper
 * ScareScraper 6: Slammer Pajammer
 * ScareScraper 7: Truly in Variety
 * ScareScraper 8: Red Yellow and Blue
 * ScareScraper 9: Freaky Garbage Horror
 * ScareScraper 10: Super Creepo Depot

Ghosts
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Info
The new ghosts are: Purple Bomber, Mr. Bones, Sneaker, Beetle Whisperer, Terrible Teleporter, Chauncey, Harsh Possessor, and Steward. Still no new normal ghosts which is either really good or really bad. Some changes include that Red Grabbers suddenly become more common in hunting floors and the Purple Bomber begins to start appearing, soon replacing Ceiling Surprises (but not completely). This is also the first appearance of Fright Knight but only at ScareScraper 19-20. Oh yeah, the floors soon go up to ten floors and then you're going to have to fight new last floor bosses, which are generally stronger. Better bring in multiplayer!

ScareScrapers
Fun fact, Steward's Lagging Dead Hotel is a horrible pun on Lagonissi. Yeah.
 * ScareScraper 11: Babysitting a Toad
 * ScareScraper 12: Spiders, Spiders Everywhere
 * ScareScraper 13: Steward's Lagging Dead Hotel
 * ScareScraper 14: Thumping Doors, Stumping... Moors?
 * ScareScraper 15: Cereal Bowl League

Ghosts
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 * Bios will be back after I think being absent from Luigi's Mansion 3. And yes, the Mad Piano technically returns, pretty ticked off Nintendo decided to forget about it for like 23 years. Face it.
 * There's an alternate icon for Amadeus when two by one fails!

<div style="overflow:hidden; display:inline-block; height:70px; width:70px; margin:0 auto 1px; background: #000000;"> <p style="text-align:center;">Sweet, ain't it?

Ahem...
 * Morty isn't going to be in this because one, he is pathetic at fighting, and two, he does not want to fight Luigi, instead using him in order to film a Godzilla movie.
 * For fans of the (questionable) Chambrea, yes, she is going to be in here and her boss fight is more of a chase where you must chase her through rooms while fighting some mini-bosses.
 * Some icons are chosen since they were FUNNY. Like the Polterpup, Amadeus Wolfgeist as the Mad Piano (yeah I used that for his icon so don't get confused), the Slinker (which I keep saying "sleeker" and "oozer" to, hence the reason why it's not "slinker icon" and it's basically "ewzer icon"), and Luigi's icon. The E. Gadd icon actually comes from the 2 Player Mode in Luigi's Mansion video (yes luigi's mansion originally had multiplayer, probably was the inspiration of Gooigi). The list of those icons chosen because of funniness are...
 * Luigi making something which looks like a disturbed face
 * E. Gadd holding the Poltergust wrongly (2P in GameCube)
 * Polterpup making some face like a disgusted face
 * Slinker's surprised face
 * Amadeus Wolfgeist as a piano (yes he possesses the piano to fight you)
 * Boolossus's "fire barf" face
 * For some weird reason, I feel as if there's bias to their favorite ghost?
 * In Luigi's Mansion: Dark Moon, Polterpups are Iwata's favorite ghosts (i'm saying are because, well, there's more than one). Polterpup soon returns for Luigi's Mansion 3, along with a kitty variant called the... Polterkitty.
 * In Luigi's Mansion 3, the developers like Morty. Mainly back of his backstory. Don't get me wrong, I like him, nice boss ghost streak breaker (where they don't fight you directly and just help you rather than try and hinder you, and not just sit down and be a moving "suck me" target). In fact, you can either choose to get an achievement, or have Morty make a film out of you!
 * Boolossus seems to be the only Portrait Ghost which reoccurs. He technically comes back in Luigi's Mansion: Dark Moon in Ambush Manuever (the gigantic Boo's name is Jumbo Boo, the same as Boolossus's Japanese name), and then comes back in Luigi's Mansion 3. Those Boos though... wow they're so vulnerable to eating bombs, why can't bombs even blow them up in normal media?
 * Goobs are basically the Greenie replacement confirmed. Seriously there's a Rare Ghost variant of them which holds BOMBS and are in multiples.
 * Luigi? Yes, he knows your feelings. He knows what he's doing. He doesn't wanna hurt Morty. But he needs to get that ONE spot in the Ghost Container. WILL HE DO SO?! Answer is...

Luigi decides to make Morty finish his editing before he sucks him up.

Luigi can't feel guilt.

Seriously, he doesn't feel guilty about hurting Mario, he just death stares him, he doesn't feel guilty on capturing Madame Clarivoya (even when she said she wanted to be captured), though technically the player's fault he likes to use Yoshi as a lifesaver, AND ALSO TECHNICALLY THE PLAYER'S FAULT HE LIKES TO DUMP HIS FRIENDS INTO THE VOID. He looks guilty, he acts guilty, but he's pretty much just blank and super gloomy. PERIOD. Just joking, Luigi's totally not soulless. But his Negative Zone? Uhh... Yep, he's totally soulless when it comes to Smash! Below is some planned floors... see if you dare.

=Planned Floors=

Horde Hoarding
The general idea of this level is basically facing off a bunch of ghosts which are too easy (0 HP or whatever) to kill while hoarding up money. However Ceiling Surprises aren't here since let's face it; they don't provide tons of cash. They are also too easy to kill as they can never kill you. The boss meanwhile is... well, Goobzilla. The only not-so-easy-to-kill enemy there is to catch is the Trapper. Will it appear on every floor? You'll see!

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Binfestation
As the level suggests there is TONS of bins. EVERYWHERE. The whole stage involves killing Bins (aka, getting rid of their purple) and they're basically EVERYWHERE. To make stuff even more complicated they... ARE TEAMED UP WITH CEILING SURPRISES. Generally this is really frustrating. The last floor, you ask? YOU ARE NOT SAFE. Thankfully there is no Mimics. There'll be 20 floors. 2 Cold Catchers and 2 Terrible Teleporters! Well, yeah. You don't really fight much in Amadeus's fight except there's a ton of Bins waiting to attack you.

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You Are A Plumber
To tell the truth the entire ScareScraper is a Cove-type one. However being Captain Fishook's first level, there's a ton of pirates. Well, not exactly but still... and then you have to fight through 25 floors. You'd expect there to be 4 Shriek Sharks, but there's actually going to be more Shriek Sharks. To translate: 1 on Floor 5, 2 on Floor 10, 3 on Floor 15, 4 on Floor 20, and 5 before you fight Captain Fishook. Fishy... to say the least. Oh yeah you also unlock the option to place mini-bosses on the last floor.

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Other Stuff
=Also= I'm planning Waluigi's Mansion. Probably give this to Kensuke which is REALLY insane and is probably enough to buy me a ticket to a sucky wiki on Miraheze. I'm gonna make another page for it.
 * I can't keep spamming the same ghosts OVER and OVER again. So literally after ScareScraper 50 people's ghosts will be featured. We need more variety other than Gold Ghosts/Greenies/Goobs just saying "hi" and back.
 * I can confirm some of the introductory levels for each ghost other than Captain Fishook, Steward, etc.
 * Steward gets introduced in ScareScraper 13 though that's obvious.
 * Chambrea's introuduction stage is called "What a SLOP Mess". It focuses on ghosts which generally are, ahem, either disgusting or pretty hard to capture (Goobs are hard to capture, yes, but that's only without the slam!). Amongst those are Garbage Can Ghosts and Gobbers. Poltergeists...
 * Kruller's introduction stage is called "Security Request" (JOKE TIME! Kruller is the night guard from Five Nights at Wario's 2 and he died at the end of it). It's going to have hordes of Bowling Ghosts but also Goobs to have variety.
 * Chef Soulfflé's introduction stage is called "Savoureux Fantômes". Like father, like son, this also has Garbage Can Ghosts and Gobbers (Mr. Luggs is confirmed two along with some Food Ghosts). Yes, the title translates to "Tasty Ghosts", but the truth hurts when you realize they aren't tasty.
 * Amadeus Wolfgeist's introduction is Stage Fright. As obvious as it can be... stage fright, stage fight! Poltergeists abound.
 * FUN FACT: "Super Mario 64 But It's Twisted" was originally Amadeus's introduction stage.
 * King MacFright gets introduced in "Dungeon Crawl Sprawl". The general idea is that Luigi must get past, surprise surprise, dungeon traps. The ghosts are the same as you encountered them in the Armory, along with some ghosts you encounter in Castle MacFrights and Gloomy Manor! No... there's no spider.
 * Dr. Potter's first stage is "Puh-lease Puh-lant". First thing's first, the stage is VERY overgrown and has lots of Strobe Saws (which you must utilize if you wanna make it out alive). Most of the time you'd be using Strobe Saws, and in fact the grass hides banana peels. First Polterkitty mission occurs here also.
 * Goobzilla's first stage is "Luigi Kong VS Goobzilla". Basically, five floors in Animated style. They're all pretty evil when not in multiplayer. The first stage is infested with lots of ghosts, the second infested with Mr. Bones, the third infested with Goobs and Hammers, the fourth infested with spiders (and Sparks), the last is the fight with Goobzilla. Who is unfortunately on a rampage with Bomb Brothers.
 * Ug's first stage is "Night at the Museum: Luigi Time". Thirty floors but they all go relatively quick, with a gimmick of falling rubble. The only problem you'll be facing is that every odd floor is a "Find the Toad" stage with a bunch of Slinkers and every even floor is Ghost-Hunting but with a bounty over a random ghost's head.
 * Clem's first stage is "A Job For A Plumber II". It's ten floors since most of the time you'll be on a floatie just floating around. Though, that doesn't stop a Wurdle and a Pondguin fighting you.
 * Serpci is fought on "Tomb Radars"... which is a pain as this introduces "Solve the Puzzle!" floors which require you to NEARLY risk your life to move onto the next floor. It doesn't help to the fact that every once in a while, Mr. Bones would appear to attack you, wasting valuable time.
 * Nikki, Lindsay & Ginni (do they even have a name for their trio???) is fought in... well, "Twisted". Twisted consists of random floors and you're going to have to go through thirty of these floors. By "random", I mean like in Surprise floors. Except, it's totally randomized, but I'm gonna try and keep the ghost roster simplified!
 * Captain Fishook? "You Are A Plumber".
 * Johnny Deepend's encounter starts in "Minor ScareScraper". No, it's not minor, but you're going to fight lots of Strong Hammers (which don't have an icon BTW and may be scrapped entirely). Like father like son, they're much more aggressive and harder to catch, with the problem being... well, sometimes they sport boxing gloves.
 * FUN FACT: They were originally Hammer Macs which are MUCH more aggressive variants of Hammers, doing Slip Counters, Jolt Haymakers, and if it manages to bash you around enough times, the KO Uppercut (which true to its name, kills you instantly).
 * DJ Phantasmagloria's gotta be caught in "Ghost Pop". Which is VERY cringy. The floors are easy, the problem is trying to handle how much cringe the enemies make. 50 Floors which go by fast, can you handle the cringe?
 * Hellen Gravely's battle appears VERY late-game. I'm not going to spoil it.