User blog:MrYokaiAndWatch902/Put Your Fiercewire Suggestions Into The Box

Hey guys! I need YOUR help to make Fiercewire fighters! What the heck is Fiercewire, you ask? The fanon sequel to Sparkplug which stays faithful (except with the names kind of :PPPPPP) to Sparkplug series but incorporates Smash Bros., Digimon All-Star Rumble, and multiplayer shoot-em-up elements into one heck of a game, but also adds PLATFORMING ELEMENTS! And obbies! And a ridiculous amount of stuff to make the game interesting! And holy moly will it BE BIG! And surely enough, I'm planning to add a feature called Fanon Showcase, which showcases your guys' fanon fighters! The Top Ten will make it in as a DLC Pack (disclaimer: this aint real)!

THE RULES
I don't wanna be unfair, so I'm probably not going to add any further rules?
 * 1) It CANNOT be inappropriate. This is a robot, not some kind of disgusting thing!
 * 2) It must be a robot, speaking of. Even if Fiercewire is confirmed to have two human characters that fight (not counting the ones that are controlling their body from a distance), you must have actual robots and not random beings stepping in! Turn your fighter into a robot or something!
 * 3) For now, no including "Operative made this thing" lies until somehow Robo Bunea enters. Because let's face it; Operative did not create Robo Bunea. At all. Neither has this series actually confirmed Magnifique's fate.
 * 4) No stealing! This rule is really obvious to be honest! If you know the definition...
 * 5) You must have 7 Light Combos, 7 Strong Combos, 4 Ranged Combos, 2 Plus Moves, 2 Midair Combos, 1 Midair Strong Attack, 1 Midair Ranged Attack, 1 Grab, 4 Grab Moves, 5 Abilities, and 1 Respark. Yes. If you want an example, you're going to get one!
 * 6) Make a blog for your fighter and post it here!

TRANSLATIONS
These are basically what the buttons mean. You can add certain stuff to it! Yes, I might add more later in the future.
 * https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 = Light Attack
 * https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544 = Strong Attack
 * https://vignette.wikia.nocookie.net/fantendo/images/2/23/V2Action_Purple.png/revision/latest/scale-to-width-down/10?cb=20151222211621 = Ranged Attack
 * https://vignette.wikia.nocookie.net/fantendo/images/5/53/V2Action_Red.png/revision/latest/scale-to-width-down/10?cb=20151222211644 = Jump
 * ... = Delay Tapping a Button
 * https://vignette.wikia.nocookie.net/fantendo/images/2/23/V2Action_Purple.png/revision/latest/scale-to-width-down/10?cb=20151222211621 + ( https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 / https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544 ) = Plus Move. It's always formatted like this
 * https://vignette.wikia.nocookie.net/fantendo/images/6/60/V2Directional.png/revision/latest/scale-to-width-down/10?cb=20151222212235 = Grab
 * (Ability 1-5): Marks what your ability is.
 * (Respark): Marks your Respark, your most powerful move.

EXAMPLE
Take Doormat for a spin and please ignore the fact that there's literally two filler moves which come in the form of Slishslash and Slishslash Dash! You can do that, but add some unique stuff!

And yeah, you can also do complicated combos, which consist of having to use your insane knowledge on button mashing. I guess. If you don't follow the format, I will ask you to reformat it.
 * Light Combos
 * Slish (https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602): Doormat does a simple slash attack, before ending up doing a punch.
 * Slishslash (https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602): Doormat will slash two times, and then, he will jump away.
 * Slishslash Dash (https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602): Doormat will slash two times, then launches the opponent.
 * Downwards Dunk (https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544 https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544): Doormat will kick his opponent into the air before punching them down to earth.
 * Stumble Rumble (https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 ... https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 ... https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602): Doormat does a slash, does a stronger version of the punch, nearly tripping (if he doesn't press the next button correctly he will trip), and then do a backflip kick.
 * Dash Slash (https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 ... https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544): Does Slishslash, and after jumping away, dashes forward, sending the opponent flying.
 * Slash Physics (https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544 https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 https://vignette.wikia.nocookie.net/fantendo/images/2/23/V2Action_Purple.png/revision/latest/scale-to-width-down/10?cb=20151222211621): Doormat kicks his opponent into the air, does a drill-like attack to them, before landing a kick onto them.
 * Strong Combos
 * Grinding Slash (https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544): Doormat rapidly hits his opponent for low damage. At the end, the opponents get sent flying back.
 * Chopduster (https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544 ... https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544): Doormat, after using Grinding Slash, will use a new feature he equipped onto him after Sparkplug 2; grapple claws. However, this is only used to push your opponents farther back.
 * Keep 'em Flying (https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544 https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544 https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544 https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544): Doormat will rush forward and deliver an uppercut. Then another. The last one will end with and with an upperkick.
 * Power Down (https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544 https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544, hold https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602): Once his opponent lands, he uses Power Mode. It takes 3 seconds to hit because he's slow but it will do tons of damage if it lands.
 * Strugglin' (https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544, repeated https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602): It's Struggle Slash, but it's really weak at first at max HP. At only 1 HP, it does lots of damage. This can't be abused though. At 5 HP you can use this for 1 seconds. At 1 you can use this for 5 seconds.
 * Adrenaline (https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544 https://vignette.wikia.nocookie.net/fantendo/images/2/23/V2Action_Purple.png/revision/latest/scale-to-width-down/10?cb=20151222211621 https://vignette.wikia.nocookie.net/fantendo/images/2/23/V2Action_Purple.png/revision/latest/scale-to-width-down/10?cb=20151222211621): Doormat gains an only-for-this attack speed boost while his opponent is down and delivers a surge of attacks.
 * Teleporting Tryout (https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544 https://vignette.wikia.nocookie.net/fantendo/images/2/23/V2Action_Purple.png/revision/latest/scale-to-width-down/10?cb=20151222211621 https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 https://vignette.wikia.nocookie.net/fantendo/images/2/23/V2Action_Purple.png/revision/latest/scale-to-width-down/10?cb=20151222211621): Doormat gains an only-for-this attack speed boost, but instead punches his opponent for weak damage, until suddenly slashing forward. This is so fast, it will ignore projectiles, making it look as if he teleported. He didn't teleport, though. Has lots of endlag.
 * Ranged Combos
 * Arm Grapple (https://vignette.wikia.nocookie.net/fantendo/images/2/23/V2Action_Purple.png/revision/latest/scale-to-width-down/10?cb=20151222211621): Doormat launches his arm grapple forward. It's not really a ranged attack, because it's so short. He can charge it to actually knock back opponents rather than make them flinch.
 * Dual Hook Wieldie (https://vignette.wikia.nocookie.net/fantendo/images/2/23/V2Action_Purple.png/revision/latest/scale-to-width-down/10?cb=20151222211621 https://vignette.wikia.nocookie.net/fantendo/images/2/23/V2Action_Purple.png/revision/latest/scale-to-width-down/10?cb=20151222211621 https://vignette.wikia.nocookie.net/fantendo/images/2/23/V2Action_Purple.png/revision/latest/scale-to-width-down/10?cb=20151222211621): Doormat launches his other arm grapple forward, and then launches them both. You can't use this if you charged it.
 * Pull It All In (https://vignette.wikia.nocookie.net/fantendo/images/2/23/V2Action_Purple.png/revision/latest/scale-to-width-down/10?cb=20151222211621 https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602): After launching his arm forward (he can do this while his grapple claw got launched forward), he will proceed to to reel in his opponents for a throw to them.
 * Spinning Beam (https://vignette.wikia.nocookie.net/fantendo/images/2/23/V2Action_Purple.png/revision/latest/scale-to-width-down/10?cb=20151222211621 https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544): This one is extremely weak. Doormat will launch a laser which spirals outwards. It can do a guranteed hit if you previously hit by someone.
 * Plus Moves
 * Keep Away Spiral (https://vignette.wikia.nocookie.net/fantendo/images/2/23/V2Action_Purple.png/revision/latest/scale-to-width-down/10?cb=20151222211621 + https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602): His grapple claw will spiral around him. Any opponent which got hit by the claw get thrown back without any damage, but can be potentially thrown into a hazard.
 * Door Breakdown (https://vignette.wikia.nocookie.net/fantendo/images/2/23/V2Action_Purple.png/revision/latest/scale-to-width-down/10?cb=20151222211621 + https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544): A door somehow appears in front of him as he "opens" it with his grapple claw, but actually breaks it. This can trap opponents which had the door spawn on them as he throws the door away. Despite being a door, it does little damage to any opponents hit by it.
 * Midair Moves
 * Face to Face With Greatness (Mid-air: https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602): Doormat slashes, then does it again, then does it AGAIN. Each slash is bigger than ever, so...
 * Claw Fling (Mid-air: https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602 https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544 https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544): Doormat does a little slash before grinding his opponent and then kicks them downwards. Basically, meteor.
 * Total Rush (Mid-air: https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544): Doormat leaps forward while spinning/grinding his claw. This actually does rapid damage and makes opponents be sent flyin' back.
 * Brash Rope (Mid-air: https://vignette.wikia.nocookie.net/fantendo/images/2/23/V2Action_Purple.png/revision/latest/scale-to-width-down/10?cb=20151222211621): Doormat shoots his grapple and he will immediately kick his way to the spot he aimed for. If it's to an opponent, he pulls them in and throws them backwards.
 * Grab
 * Grab-Ple (https://vignette.wikia.nocookie.net/fantendo/images/6/60/V2Directional.png/revision/latest/scale-to-width-down/10?cb=20151222212235): Grabs the opponent with his grapple claws. This is actually far-ranged.
 * Slash'er Up (https://vignette.wikia.nocookie.net/fantendo/images/e/e4/V2Action_Green.png/revision/latest/scale-to-width-down/10?cb=20151222211602): Doormat will throw the opponent up and slash the opponent away from him.
 * Dizzying Roll (https://vignette.wikia.nocookie.net/fantendo/images/d/d6/V2Action_Blue.png/revision/latest/scale-to-width-down/10?cb=20151222211544): Doormat will spin his claw and then drop the opponent as they roll to either the left or right (it's randomized). They take minimal damage but if they bump a wall they take average damage and are dizzy for 2 seconds.
 * Oh Snap! (https://vignette.wikia.nocookie.net/fantendo/images/2/23/V2Action_Purple.png/revision/latest/scale-to-width-down/10?cb=20151222211621): Doormat will launch his grapple claw forward. If it doesn't hit a wall, it will make a snapping sound, but the opponent will rather get a bit scared of it somehow. If it DOES hit a wall, the opponent will take average-to-heavy damage as they bounce off of it. You can turn yourself while using this.
 * Jumpslam (https://vignette.wikia.nocookie.net/fantendo/images/5/53/V2Action_Red.png/revision/latest/scale-to-width-down/10?cb=20151222211644): Throws the opponent high into the air before kicking them downwards. This kind of has some horizontal distance.
 * Abilities
 * PowerSurge (Ability 1): Becomes stronger but slower, weaker but faster, or all-around. It alternates.
 * Door Smasher (Ability 2): Harshly lowers speed for one attack, but hitting a door makes it questionably fly off, reeling as it does massive damage.
 * GrapAway (Ability 3): Slashes two times and uses his grapple arm to slash away opponents. This will make them fly high up, leading to potential combos.
 * Matfling (Ability 4): Doormat stomps the ground as an actual doormat sends fighters flying straight up into the air. It launches farther the less health they have, to the point if they have below 20 HP they die instantly. Actually originates from Fantendo Smash Bros. Nil, so credit to that!
 * Tethermat (Ability 5): Doormat will extend his grapple arm upwards. If he grabs an opponent, he throws them downward (and possibly into the ground). It can also be used to reach greater heights.
 * Buzzsaw Bane (Respark): How did Doormat change his brain extractor for some buzzsaws? Did he not want to extract more brains? Anyways, Doormat shoots out a bunch of buzzsaws in front of him. These will do massive damage and break down stuff. They also climb walls!