User:MrYokaiAndWatch902/ok so

Down with the confirmed floors. Let's get down to BUSINESS! =The Types of Missions=
 * Hunting: You're basically hunting ghosts down. Sometimes, there's a certain ghost you must catch, sometimes, there's a ghost which won't count to the counter, sometimes, you must capture certain ghosts. It's truly randomized.
 * Rushing: You gotta get to the escape hatch with everyone otherwise you'll lose. This might be the hardest or the easiest depending on what players you're playing with. So... don't get angry if someone makes you lose unintentionally.
 * Polterpup/Polterkitty: You must first locate the Polterpup/Polterkitty kennel (yes sorry Luigi if it's Polterpup) and then track the spectral animals down. The Polterkitty is generally harder, could get more ridiculous, because sometimes it's teamed up with a bunch of other ghosts after it does a savage slash!

=Fool Party=

Ghosts
Most of the ghosts are Blue Blazes which is basically the whole point; you need to freeze their heart, but unfortunately you've only got ice cubes to shoot at them. This MAY be the first time Johnny Deepend appears but I can't confirm that.

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Floors
There's 15 Floors.

Floor 1: Hunt Down 10 Blue Blazes!
As self-explanatory as it is, you must hunt 10 Blue Blazes. There's a bunch of ice cubes, basically serving as the tutorial on Blue Blazes. The only hazard that there really is is the Blackout.

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Floor 2: Find the Toad!
This... doesn't really need some explaining but yes, there's Slinkers. There's no Trappers yet, and only one Gobber reserved for the last Toad! There is, however, Greenies. The Greenies will hold up volleyballs if that's not obvious enough. Some will even hold up ice cubes.

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Floor 3: Hunt Down 6 Hammers and 5 Slammers!
Question is, why 6 Hammers? Well, the last Hammer has a pair of Boxing Gloves. Really rough-necked. This is also the introduction of the Speedy Spirit as a basic stalling enemy which will try and pull you into water pools. Don't let your guard down for these! Again, Greenies hold up volleyballs or ice cubes.

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Floor 4: Get to the Escape Hatch!
It's evil, since you don't have any ice cubes this time around. Worst of all there's tons of Blue Blazes and Purple Bombers as you run to find the escape hatch! Thankfully, no Trappers attack.

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Floor 5: Defeat the Footbrawl!
Your first Sports Ghost. Sport Ghosts, like any other ghost, has not just an attribute slapped onto it, but an additional attack or attack changes. Footbrawl is a Beetle Whisperer; he not only claps faster, but sometimes turns around to charge into you for damage. A pain to deal with. Thankfully there's only two ghosts when you fight it. Blue Blazes, though, still appear when fighting Footbrawl!

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Floor 15: Defeat Johnny Deepend!
There's no description yet, I'm stuck between making this the first ScareScraper you fight Johnny in or not.

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