User:MrYokaiAndWatch902/SSLW Revival Plans

Why?
TSRITW did a lot of damage to my trust for him.

There was one flaw that I didn't like that wasn't related to Danganronpa; the fact that defeat's near to non-existent. No, it's not because we're too strong, but because there is something called death-defiance. No, it's not like in those RPGs where you have to get an item or some kind of weak revive or guard, but when TSRITW is at low health, he constantly does one of these; guard, dodge, or revive. The reason for this feels cheap: "'Cause then we'd have to deal with loss of progress..." There are different types of progress losses. Game over in New Super Mario Bros. U Deluxe? If I remember, rewind to previous save. Yet here we have it; no game overs.

So when I decided to bring up the flaw of him not being able to handle game overs and deaths (which he tries to say he can handle them but it doesn't look like he can), guess what? This. Yep, he immaturely decided to stab me, and then when I pointed out how immature that move was, he threatened to kill off my characters. HOW IMMATURE.

I mean, Luke Triton. When he was sliced into 1,000,000 pieces, it was revealed it was a dummy. How much times does TSRITW have to dodge death?

And so I decided to start a revival for SSLW. Clean cut. Removed a ton of useless elements. And we're back.

Plans

 * The game will still be like the original but mixes in some traditional RPG elements into it. In addition, there's crafting which is a plus.
 * There's different types of waves just to spice up the experience, including:
 * Basic Waves: That's basic and very self-explanatory. Nothing special about them.