User blog:MrYokaiAndWatch902/MM11 Boss

1.6 is coming after like, MONTHS. Ten months, anyone? Now we're near it. This Saturday it's here. YES. SATURDAY. But what MM11 boss can be coming to us? Let's just record some info and think who the heck might becoming or not. Or will there be a surprising plot twist?

First thing's first, I'm not doing Mega Man 10 because I don't wanna do more work. Now let's see this... (Underlined = probably BTW.) Now first thing's first, let's get Speed Gear candids. Accordingly, Fuse Man uses an electric panel for his main attacks, but with editting stuff can be possible. Bounce Man, while a good candid, has STRETCHY arms, which I don't think will really make it (added to that his bouncing can get quite... botched). From what I've heard, Tundra Man is very boring. And Acid Man uses... liquids. Let's see what's going on now! Now yeah, let's immediately remove boss fights with giant-as-heck transformations! These bieng Block and Impact Man. But wait! Fuse Man's Speed Gear is a bunch of attacks in one that could go too crazy and glitch out! So we've narrowed it down. Anything with glitchy attacks would make them super unlikely. Note that anyone on here is just pretty much super-super-super unlikely. However, it's likely Acid Man could appear, because there might be something in the Acid Man track reveal... now the criteria they consider. Pretty much, as pointed out by someone named LeonardMan who is thinking on the criteria: So yeah. Apparently, Tundra Man relies on contact damage. SO... I'M GOING WITH TORCH MAN.
 * Block Man
 * Fuse Man
 * Blast Man  CONFIRMED
 * Torch Man
 * Impact Man
 * Bounce Man
 * Acid Man
 * Tundra Man
 * Block Man
 * Fuse Man
 * Torch Man
 * Impact Man
 * Bounce Man
 * Acid Man
 * Tundra Man
 * Block Man
 * Fuse Man
 * Torch Man
 * Impact Man
 * Acid Man
 * Tundra Man
 * Fuse Man
 * Torch Man
 * Acid Man
 * Tundra Man
 * The boss must work in variable terrain
 * The boss must work in a variable sized boss room
 * The boss must not be too hard to make
 * The boss must be fun to play against
 * The boss shouldn't be the same type of boss (no two bomb robot masters, unless...)
 * Moving by big jumps increases chances
 * Attacking vertically with pass-through projectiles increases changes