User blog:MrYokaiAndWatch902/Doctor Fou Spells!

I haven't played this in a while so here's a guide I guess. Please note that Astral Projection is actually very important in completing the book! (Light's pretty useless. You're only going to use it for a few spells and that's all.)

If you find any mistakes make sure to remind me! Link to game here. https://doctorfou.com/spells
 * Elements (1) (they aren't listed as spells in the game)
 * Air: Matter in the wind
 * Water: The most common liquid on Earth
 * Heat: The condition of being hot
 * Cold: Low temperature
 * Earth: The solid part of Earth's surface
 * Light: Source of illumination and radiance
 * Spirit: One own's body, mind and soul
 * Space: The environment around each individual
 * Primary Spells (2)
 * Levitation (Air + Spirit): Caster becomes able to hover in the air
 * Gale (Air + Space): Creates a strong wind
 * Underwater Breathing (Water + Spirit): Caster becomes able to respirate through water
 * Water Cannon (Water + Space): Blasts a powerful stream of water
 * Intangibility (Earth + Spirit): Caster becomes able to pass through solid matter
 * Flame (Heat + Space): Starts a fire
 * Frost (Cold + Space): Covers an area with a layer of ice
 * Psychic Reading (Spirit + Spirit): Extends basic human senses and allows caster to discerns informations
 * Astral Projection (Spirit + Space): Temporarily moves body to another location in the form of astral projection
 * Telekinesis (Space + Space): Moves matter
 * Secondary Spells (3)
 * Water Mimicry (Underwater Breathing + Water): Transforms caster physically into water
 * Tsunami (Water Cannon + Water): Creates a powerful water wave
 * Mist (Flame + Water): Twists sight from others by creating a mist
 * Fireball (Flame + Earth): Conjures a spherical mass of fire
 * Photokinesis (Telekinesis + Light): Gives power to generate and control light and shadow
 * Slow (Astral Projection + Cold): Projects cold and decelerates molecules putting target at slow motion
 * Super Speed (Gale + Spirit): Gives extraordinary physical speed
 * Fire Resistance (Flame + Spirit): Protects from extreme temperatures
 * Diamond Skin (Frost + Spirit): Protects skin from attack harm
 * Hypnosis (Astral Projection + Spirit): Caster projects thoughts and controls the subconscious of others
 * Force Field (Telekinesis + Spirit): Generates and shapes a force field for defensive purposes
 * Explosion (Flame + Space): Builds up energy and pressure
 * Teleport (Astral Projection + Space): Moves caster instantaneously from one location to another
 * Tertiary Spells (4)
 * Storm (Gale + Gale): Creates a storm with high wind
 * Pyrokinesis (Flame + Telekinesis): Gives power to generate and control fire
 * Deep Freeze (Frost + Astral Projection): Freezes molecules in place
 * Premonition (Psychic Reading + Astral Projection): Shows future events before they happen
 * Rain (Mist + Water): Summons a nimbus cloud
 * Invisibility (Mist + Spirit): Renders caster unseen to the naked eye
 * Regeneration (Diamond Skin + Spirit): Allows to heal rapidly from any physical injury
 * Empathy (Hypnosis + Spirit): Caster fully interpret and replicate the emotions of someone
 * Enhanced Strength (Force Field + Spirit): Gives extraordinary physical strength
 * Comet (Fireball + Space): Summons a comet to crash down at target
 * Portal (Teleport + Space): Creates portals for transport between two non-adjacent locations
 * Quaternary Spells (5)
 * Soul Removal (Hypnosis + Astral Projection): Removes souls from others
 * Snow (Rain + Cold): Makes it snow
 * Quinary Spells (6)
 * Tornado (Storm + Gale): Creates strong whirlwinds
 * Firestorm (Storm + Flame): Summons fire of great size and intensity fed by strong inrushing wind
 * Dark Explosion (Photokinesis + Explosion): Builds up immense dark energy and pressure
 * Invincibility (Diamond Skin + Force Field): Caster becomes immune to all forms of damage
 * Healing Power (Regeneration + Astral Projection): Gives the power to heal
 * Neutralization (Empathy + Astral Projection): Cancel the other spells
 * Senary Spells (7)
 * Shapeshifting (Empathy + Diamond Skin): Gives power to shift the form of caster's body
 * Plant Growth (Healing Power + Earth): Affects the growth of plant life
 * Blessing (Healing Power + Light): Produces benevolent effects through an enchantment
 * Pain Infliction (Healing Power + Heat): Inflicts agonizing pain on someone
 * Avalanche (Snow + Gale): Makes a large mass of snow breaks away from a slope
 * Septenary Spells (8)
 * Lightning (Rain + Storm): Summons a bolt of lightning
 * Energy Drain (Regeneration + Empathy): Drains physical energy from a target
 * Meteor Shower (Comet + Comet): Conjures several meteors
 * Octal (9)
 * Chain Lightning (Lightning + Space): Creates an electrical discharge that strikes one target initially, then arcs to other targets
 * Transform (Shapeshifting + Astral Projection): Turns anyone into a toad
 * Blizzard (Snow + Storm): Summons a severe snowstorm
 * Plant Manipulation (Plant Growth + Telekinesis): Allows to control all forms of plant-life
 * Nonary (10)
 * Vortex (Portal + Teleport): Summons a vortex that sucks in and crushes everything
 * Denary (11)
 * Time Travel (Lightning + Teleport): Sends caster to the past or future
 * Undecimal (12)
 * Death (Lightning + Deep Freeze): Causes instant death to someone
 * Duodecimal (13)
 * Curse (Pain Infliction + Neutralization): Lays negative effects through an enchantment
 * Tridecimal (14)
 * Life (Lightning + Healing Power): Instantly revives any recently dead body
 * Tetradecimal (15)
 * Love (Lightning + Bless): Induces the emotion of love into someone
 * Pentadecimal (16)
 * Phoenix (Life + Flame): Summons a phoenix to assist the caster
 * Hexadecimal (17)
 * Shadow Servant (Life + Photokinesis): Summons a demon from the shadows
 * Heptadecimal (18)
 * Inferno (Death + Firestorm): Creates a terrifying inferno that incinerates all
 * Pentavigesimal (26)
 * Necromacny (Life + Death): Gives the power to manipulate the dead