User blog:MrYokaiAndWatch902/YES, IT'S FOR SCIENCE

Basically, simply put, "Specific bosses which don't play well with uneven terrain" will not be able to make it. However, two tilesets basically seem to deconfirm a boss: So what to do, what to do?
 * Wily 3 Tile 2 says "We should invest in drill based Robot Masters. If they weren't so annoying ."
 * Wily 2 Tile (MM7) says "I like turtles. Sadly we could not afford any."

The Chances
Despite saying that they aren't adding specific Robot Masters which don't work well with uneven terrain, someone found out this: Weapons Archive only follows part of the Robot Master's moveset. So that can be an alternative. For a side note, while it said reverse gravity is deconfirmed, it didn't say antigravity water is deconfirmed... or maybe it is deconfirmed.
 * If the Robot Master jumps a lot or its shots can pass through terrain, its chances increase.
 * If the Robot Master can't jump but can attack vertically or homing projectiles, its chances increase.
 * If the Robot Master barely jumps and its attacks can't go through terrain, its chances decrease.
 * If the Robot Master is forced to use a gimmick, its chances either increase or decrease.
 * Fuse Man uses a grate to attack. This I'd say is decreasing.
 * Frost Man uses something that can simply be spawned in air rather than use gimmicks.
 * If the Robot Master flies, its chances increase.
 * If the Robot Master has an uneven battlefield, its chances increase.
 * If the Robot Master teleports/digs/whatever, its chances decrease.
 * If the Robot Master's Power Gear makes it whopping big, its chances... really decrease.
 * If the Robot Master is designed for a box, its chances really decrease.
 * If the Robot Master uses teleporting as a movement... well, a decrease.
 * If the Robot Master flies, what can I say except, increase?

Possibilities
Gemini Man? Nada. Drill Man? Easy to solve, bros. (what is reakky?) Also, while watching Cyberman65's No Damage/Buster Only/No Gears Superhero Difficulty, did he rush to get to Bounce Man? No, seriously. He has like 4 Hitpoints left. For such a run called "no damage" (even though as far as I saw he didn't take damage in the boss battles), he took a bunch of damage. Why's that? Boyorn craziness? Speaking of Bounce Man, he's glitched. About the conveyors two, they are flawed. Some enemies, such as Crazy Razy and Giree, is completely unfazed by the conveyor belt when they shouldn't be.
 * MMPU/MM1
 * Fire Man
 * Oil Man: He jumps a lot, but once he gets to a wall he will immediately latch onto it. I'd say he should try three times to get past a wall, before deciding to just latch onto it. He can also do what Grenade Man does with wall holding. Meanwhile, his Oil Slider... simple, just make him turn around if he hits some form of wall.
 * Elec Man: I don't really think there's any problems. He jumps a lot so I won't say much.
 * Guts Man: Don't know about him. He jumps, sure, but his jumps aren't really big and his blocks can be screwed? Also, instead of the rocks falling from the sky, why can't he just dig them up so we don't have to suffer problems?
 * MM5
 * All of them pretty much work except for Gravity Man, because reverse gravity is part of his battle, and reverse gravity is deconfirmed. Gravity Man, without reverse gravity, would be a very boring boss fight where he just jumps around. The reasons why they work:
 * Gyro Man: I don't remember which post but someone made a working Gyro Man which can fly out of pits. Oh, flying Robot Masters have a really big possibility of joining.
 * Wave Man: Water Wave, harpoon, jump, Water Wave, harpoon jump, repeat repeat repeat. Yeah that's gotta make it if a way is found.
 * Star Man: While a boring boss, he jumps a lot and shoots a lot. Yeah that's gotta increase his chances.
 * MM6: Thankfully, we get to see them in action in the credits.
 * Tomahawk Man: Not that hard. Sure, he usually uses "slide under these" feathers, but he has a tomahawk. He can also do short leaps or long leaps.
 * Yamato Man: Spearhead might be a problem on unstable grounds. Maybe just make it just come back to him if yamato Man doesn't retrieve it in five seconds?
 * Centaur Man: Teleportation can be a problem, but seriously. Easily solved!
 * Blizzard Man: Blizzard Attack is randomly produced but otherwise he is not a pain to make.
 * MM7
 * Freeze Man: https://megamanmaker.com/forum/viewtopic.php?f=6&t=9857
 * Slash Man: Remove his ceiling attack? Otherwise, deconfirmed.
 * Turbo Man: Probably impossible?
 * Burst Man: While his attacks don't go through platforms, players could easily fix that really.
 * Cloud Man: People will just spam Danger Wrap at him, how do I even guess?
 * Junk Man: Same here. People just spam Thunder Bolt at him, how do I even guess? Though, he does dig into the junk.
 * MM8
 * Frost Man: Like Grenade Man, remove the ice blocks that come from the top, like Bounce Man, shrink him to somewhere like 3x2,
 * Tengu Man: No comment. Should fly out of pits.
 * Clown Man: He uses a gimmick so how would this work even?
 * Aqua Man: Aqua Man does not need to waste water to use his attacks. He can use Water Balloon without having so suck up water. Hmm. Maybe he needs to? Keep the geyser intro because...
 * Sword Man: Since he has two halves... hmm, maybe if his top half doesn't land on his bottom half it just bounces back to it???
 * Search Man(???): Uhh... bushes in the box Mega Man is in?
 * MM9
 * Splash Woman: Very simple... but what if she's out of water? Do the Arial, folks. Call in fish to surprise attack you! (Ceiling though) But was she designed for a box?!
 * Galaxy Man: The only problem is that he teleports and his black hole travels... like, above you, but simple; if it's nearing the ground just ACTIVATE IT NOW!
 * Jewel Man: I could swear he jumps when you jump so no worries.
 * Plug Man: He has an uneven battlefield (two terrain spikes) but he jumps very low, what else to say? At least his projectiles can travel up! And does it matter if he's trapped?! Oh, and his high jump.
 * Magma Man: His battlefield is literally just a big dip downwards. He jumps two. Any problems?! PREDETERMINED JUMPING. (very specific jumping movements)
 * Hornet Man: Simple. He just jumps over any platforms that get in his way. Maybe he wasn't added because he was too simple?
 * MM10
 * Solar Man: Designed for a box... OOF
 * Chill Man: He jumps a lot, slips a lot, goes into the middle to throw Chill Spikes a lot, anything you can think of. The last one is a problem.
 * Nitro Man: Do the false waller!
 * Commando Man: Nada problems!
 * Blade Man: If he is designed for a box, then he's pretty much not possible. Though he does like to hang onto walls?! POSSIBILITY?!
 * Strike Man: With a very simple pattern (throw ball, roll, roll, throw ball) the only problem is yet another "jump to the middle" attack that is practically his desperation mode attack?
 * MM11
 * Block Man: His transformation is literally just him growing, he jumps to the left and right for most of his attacks, HOW ARE YOU SUPPOSED TO ADD HIM IN PERFECTLY?!
 * Acid Man: Perfect, he jumps a ton and some of his projectiles go through projectiles. "THE SPEED GEAR!" That's the only problem remains. How will THAT work? Stay tuned!
 * Tundra Man: We need this. The only problem is that he jumps to the left or right. Let's just make him try and jump to the farthest left/right he can possibly get and make him speedskate back and forth, with walls he hit making him turn?
 * Impact Man: His Power Gear is too ridiculous to implement unless we can do some minor edits.
 * Torch Man:  This one is too easy to code. Just make him jump around and fire his special weapon when he wants to!  Problem is his kick. And his Power Gear.
 * Sometimes, when using his Speed Gear, he might just waste it on grabbing onto something, then spinning while... "Boing!"ing.
 * He might also just defy physics and just not rotate.

EY... TILESET RECOMMENDATIONS SHALL I SAY?!

 * Block Tile 2: Simple blocks, just like Block Man.
 * Block Man 3: We're still unsure why a temple would praise Block Man. Unless the robots made it.
 * Acid Tile 2: On the other hand, this will corrode you to the last... head. IMPOSSIBLE!
 * Acid Tile 3: Junk piled up. Either the scraps or all the deconfirmed Robot Masters?
 * Blast Tile 2: Step right up! Take a ride at Blast Man's Adventure! Feel the explosion!
 * Blast Tile 3: That's just cardboard. We're not joking.
 * Bounce Tile 2: Yet more scams! Give me my money back!
 * Tundra Tile (Alt 1): We've got strong winds out today. Be careful!
 * Tundra Tile 2: This tileset indicates a tragic death, and cut limbs.
 * Impact Tile 2: Do you have the guts to trespass property? Wait, this is a tile.
 * Impact Tile 3: A lot of girders if you wanted more.
 * Impact Tile 4: Steel, mechanical, but passable. That also means no holes.
 * Torch Tile 2: If Shade Man wasn't enough, here's more grass.
 * Torch Tile 3: Logs for a cabin. Keep using these to build a giant house.
 * Torch Tile 4: DEFEND YOURSELF!
 * Fuse Man Tile 3: We have a black out.
 * Wily 3 Tile: Whoah! It's simple! After this, let's try something thought up of out! See Wily 4 for more info.
 * Wily 3 Tile (Block): You must destroy me!!
 * Wily 3 Tile (Acid): Sorry Mega Man-am, your segment is getting cut!
 * Wily 3 Tile (Blast): Yes, maggot, fight! You are a war machine! WAR! MACHINE! A tool of destruction!
 * Wily 3 Tile (Bounce): Wanna bounce with me?!
 * Wily 3 Tile (Tundra): Not bad, now that we've broken the ice, it's time to give you the cold shoulder!
 * Wily 3 Tile (Impact): GRRRRRRRR!
 * Wily 3 Tile (Torch): PYRO CRASH, AND YOU (DEFEND YOURSELF)!
 * Wily 3 Tile (Fuse): Yeszzz. YESZZZ. The power. Zzzzo much deliciouzzz power!
 * Wily 4 Tile: Find the odd one out to win a SMALL PRIZE! NO HELPING OTHERS!

Do Note about the Deconfirmations:

 * Despite deconfirming reverse gravity, they didn't deconfirm enemies related to reverse gravity (Suzy P if I remember the name correctly).
 * Even when they said "Text Boxes" they didn't say "Text Tiles" (not textiles!) so it may be very well to request tiles with a letter on it?
 * While they said Proto Man, Bass, and Break Man are deconfirmed, they did not deconfirm Duo. However, Duo is soon to be deconfirmed when he comes!
 * They only deconfirmed shops, not bolts!
 * The "Specific Robot Masters" was actually said so they won't cause a gigantic controversy. Think about it.
 * They did not deconfirm Wily Castle Bosses. Dark Man can get it!