User:MrYokaiAndWatch902/Mega Man Crossover

Gameplay

 * Literally lots of playable options. Even more than in Mega Man X8 where you literally get to pick a bunch of Mega Mans. But you can only pick as one character per level... because otherwise stuff become tag team trouble.
 * Also there's a bunch of boss fights but you only have to fight 18 to get to the Wily Fortress. In reference there's 18 of whatever in each category. Yes it's big.
 * Completing a level is basically like the Weapon Get system, except different. Instead, the boss you beat instead installs its data to another character. For example, defeating a Robot Master has its Special Weapon transferred to Mega Man.
 * There is a variant of Model-A Trans, it's Synthsorb. Either way it's basically just Model-A Trans but absorbing Dr. Wily's Biometals he created (Synthmods)... yes, he's quite a scientist.
 * Good time to speak of this. There's actually now two weakness charts for Robot Masters and Mavericks (and the Mighty No. 9 group I'll go over later), each being a nonagon chart.
 * I might try and do two systems; one based off of logic and one based off of flaws. I'll just give in for liquid nitrogen beating Pyro Man... and when talking about flaws, the flaws part is more based on what to logically use throughout the stage.
 * I'm planning to add Gunvolt. No asking.

Robot Masters

 * Weakness Chart 1
 * Pyro Man (Pyro Roller)
 * Thorn Man (Thorn Arrow)
 * Osmosis Man (Osmosis Splasher)
 * Road Man
 * Dynamite Man
 * Armor Man
 * Photon Man
 * Crit Man
 * Shatter Man

Pseudoroids
Oh, and in order if you're wondering about their full names and the Synthmods they have...
 * Pleavi: A peacock which specializes in gravity-changing and rotating.
 * Moonscar: Pseudoroid which uses moon energy to stop his enemies.
 * Solcat: Holder of Synthmod SL, Solcat uses solar energy to obilerate her enemies.
 * Pleavi the Pavoroid/Synthmod GV
 * Moonscar the Leoroid/Synthmod LN
 * Solcat the Manekoroid/Synthmod SL
 * Gargus the Goyleroid/Synthmod DT
 * Toxicity the Scorperoid/Synthmod PS
 * Shader and Redahs the Crocuroids/Synthmod SD
 * Chrystal the Monaroid/Synthmod CY
 * Earthrodent the Pteroid/Synthmod ER
 * Firibbit the Amphiroid/Synthmod FR
 * Wolfgang the Carniroid/Synthmod AM
 * Acornhide the Quercaroid/Synthmod FS
 * Soulbloom the Germaroid/Synthmod SU
 * Windstorm the Cephalroid/Synthmod AI
 * Crawhale the Kujiroid/Synthmod LG
 * Trirenade the Mariroid/Synthmod WT
 * Stinkbug the Dynasroid/Synthmod EP
 * H4X0R4T0R the Stomaroid/Synthmod MC
 * Tockhoot the Tyonaroid/Synthmod TM

Regalities
No kidding, those are what the Mighty No. 9 bosses are called.
 * Weakness Chart 1
 * Verglacial (Snow Orbit)
 * Biobloom (Blossom Whip)
 * Whirligig (Ocean Gyro)
 * Origami (Paper Cutter)
 * Miss Bouncer (Bounceback Fist)
 * Stonehenge (Rolling Terra)
 * Swiftless (Cross Wind)
 * Lavamaid (Heat Geyser)
 * Popstar (Symphony Synth)
 * Weakness Chart 2
 * P-Patchy (Patch Turret)
 * Ecteddy (Haunter Blaster)
 * Twinbuckles (Buckler Basher)
 * Bomblehead (Scan Blast)
 * Refractal (Crystal Mirage)
 * Tripwires (Tether Laser)
 * Guillotine (Crimson Crush)
 * Flutant (Fluid Mixture)
 * Ringaround (Optional Ring)

Regalities

 * No. 1 Twinbuckles: Alias - Buckle.
 * No. 2 Miss Bouncer: Alias - Boun.
 * No. 3 Ringaround: Aliases - Saturn and Uranus.
 * No. 4 Popstar: Alias - Pop.
 * No. 5 Lavamaid: Alias - Maid.
 * No. 6 Guillotine: Alias - Guill.
 * No. 7 Verglacial: Alias - Cial.
 * No. 8 Tripwires: Aliases - Trip, Trap, and Trep.
 * No. 9 Origami: Alias - Ami.
 * No. 10 Bomblehead: Alias - Bomb.
 * No. 11 Flutant: Alias - Flu.
 * No. 12 Ecteddy: Alias - Ecte.
 * No. 13 Stonehenge: Alias - Henge.
 * No. 14 Whirligig: Alias - Gig.
 * No. 15 Biobloom: Alias - Bloom.
 * No. 16 Swiftless: Alias - Swift.
 * No. 17 Refractal: Alias - Fract. One of the most advanced robots to make, Refractal is capable of turning into a gas and solidifying crystals from thin air. She resides in a pristine bottle which she can also attack from, though rather limited.
 * No. 18 P-Patchy: Alias - Patch Senior. Made as a collboration with SANDA Technologies, P-Patchy is commonly used for advertising Patches. In the battlefield, P-Patchy will use her Patches to overwhelm the opponent.

Mega Man

 * Pyro Roller - Shoots a rolling wheel of fire forward which leaves a fire trail. It rips through enemies (albeit with only 0.5 damage) and can crawl walls. Lasts for 3 seconds.

Beck/Mighty No. 9

 * Buckler Basher - A shield which reflects projectiles using up Weapon Energy. Dashing will become a damaging move which shoves enemies out of the way. Each hit will damage enemies.
 * Bounceback Fist - Chargeable attack which goes farther the longer you charge it. This attack can move objects around.
 * Optional Ring - Shoots two rings in one shot; one ring will shoot enemies, another ring will produce a very small invincibility barrier.
 * Symphony Synth - Fires a music note that increases in power depending on when you use it. It's indicated by a circle.

About the "Reasonable Use" Weakness Chart...

 * Patch Turret helps you detect enemies made invisible. (Ecteddy made them invisible)
 * Buckler Basher helps you get past the bomb ceasefire events.
 * Optional Ring can open up Ring Doors that basically serve as shortcuts or safe spots.