User blog:MrYokaiAndWatch902/greenie's moveset cuz why not

Other than that I can confirm there will be lots of different counters and something called Forces; if I said "Crash", then I'd be in Pokerninja's wrath. Forces are basically just aerial smash attacks and executing them? I'll try to be different here. I can confirm that Greenie's moveset will TRY and incorporate LM3 attacks.
 * Neutral Attack (Battering Up) - First a punch, then another punch, and then a rolling pin strike. If mashed, Greenie will instead resort to just battering it around with the last hit knocking really far depending on your HP.
 * Forward Tilt (Everybody Can Pin You Down) - A slow attack which not just meteor smashes opponents but also buries them. Pressing the attack button again has him sweep it.
 * Up Tilt (Strike 9) - This is yet another slow attack which is basically the up variant of the Home-Run Bat which if it misses, stuns Greenie briefly.
 * Down Tilt (Purple Punch) - A left hook and a right hook. It's weak but fast and it'll always trip but it won't make your opponents flinch.
 * Dash Attack (Nasty Surprise) - Greenie will go underground (he'll be startled if he actually exits underground without properly attacking) and suddenly a Creeper will appear to attack.
 * Forward Smash (C'mon and Slam) - Causes a clap wave. This has the same attacks as paralyze but if you got clapped by him you totally are flying.
 * Up Smash (Squirt Squirt) - Pulls out a water gun and uses it; this does no damage but it has a special property; it pushes you upwards, 2x if you're helpless. It can Star/Screen KO you even!
 * Down Smash (Yeah, It's A Banana) - Greenie will throw a banana peel. If it manages to hit, he will resort to hitting you with a frying pan. Banana peel instantly disappears. Can only do this in front of him.
 * Neutral Aerial (Ghastly Cartwheel) - Basically just a spin attack in mid-air which rapidly hits. Similar to Black Mage's neutral aerial but it's not on fire.
 * Forward Aerial (Rob-Omb Dunk) - This is a different type of meteor, instead Greenie will throw a Rob-Omb down. This meteor doesn't really send you down but it's still a meteor.
 * Back Aerial (Punching Brag) - A punching bag appears out of nowhere as Greenie punches it. It then goes flying. If he lands before he uses this attack, it'll just tip over as he shrugs.
 * Up Aerial (Paint Tickle) - Tickles anyone above him with a paintbrush as they get inked. This ink doesn't benefit Inkling in any way, just for a reminder.
 * Down Aerial (Toy Rifle) - Loads a toy rifle and shoots a cork out. This unrealistically meteors, but it has a sweetspot and its VERY edge where it will bury you once you land from the meteor.
 * Grab - Reaches out with his free hand. If he BARELY hits, he'll do damage to you. What.
 * Pummel - Hits the enemy with his rolling pin. It will launch if an enemy is above 150%, so try and not pummel if you, well, ahem, wanna throw them.
 * Neutral Throw (I'm Done With This!) - Gets bored of pummeling the opponent as he just bashes them away with a mace. This has really heavy knockback but allows opponents to escape by mashing.
 * Forward Throw (Spider Prank) - A spider comes out of his "hat" as it poisons the opponent and spikes them. It is killer if you're really near the edge.
 * Back Throw (Time in my Pot) - Clock hands emerge from his "hat". It will the spin the opponent around, and then launch them. Will heal them back to their original damage if succeeds. So...
 * Up Throw (Ethereal Headbutt) - Jumps up and comes back down with a spiritual explosion. This will make opponents get un-grabbed but they'll be tripped.
 * Down Throw (Ice 2 Meet U) - Slams the enemy onto the ground and then drops an ice cube onto them, somewhat questionably freezing them.
 * Floor Attack (Raised the Dead) - Gets back up and then spins around. If it hits nobody he just falls down vulnerable once more.