User:MrYokaiAndWatch902/Mega Man Crossover/Pseudoroid Movesets

Note that I'm not gonna list running/flying around as an attack unless it's significant enough to get it listed.

Pleavi the Pavoroid
The main gimmick of Pleavi's fight is that he can literally rotate gravity and swap gravity. There is a block which while extremely easy to avoid being crushed by is still dangerous. During his battle he constantly flies around and attacks.
 * Energy Bouncer: Pleavi shoots two bouncing balls of energy that have an HP of 5.
 * Gravity Rotate: Pleavi rotates gravity 90 degrees, either to the left or to the right.
 * Gravity Swap: Pleavi flips gravity over. Basically Gravity Rotate but 180 degrees.
 * Levitating Feather: Pleavi fires out five feathers in a fanning pattern. Getting hit by them will cause the player to immediately levitate upwards while Pleavi does a dangerous (but avoidable) swoop attack. Usually does this two times where the second set hits the safe spots.
 * Thrashing Energy: Pleavi extends 16 of his feathers, forming a circle. He then proceeds to create a gigantic energy ball which he throws. The energy ball moves depending on gravity, which changes every bounce. It bounces 16 times before disappearing.
 * Grav Slam: Pleavi causes holographic spikes to appear above. He then reverses the player's gravity and places holographic spikes below, and reverses the player's gravity yet again.

Gargus the Goyleroid
Gargus's attacks basically sum up to "Hard to dodge but don't hit hard" and "Easy to dodge but hit hard". Oh, and he doesn't do a bunch of contact damage and is easily explosed.
 * Death Volley: Gargus throws a bunch of dark blades up into the air which rain down on you. There are five sets that rain down and the safe spot shrinks as they fall. Luckily they don't hurt you that much.
 * Gargoyle Slam: Gargus jumps up and tries to slam down on the player. This attack does damage rather hefty damage and causes two shockwaves to come but those can be easily dodged.
 * Shadow Fister: Gargus jumps up and soon punches forward. He has a gigantic shadow of his fist trying to pulverize you. If it DOES pulverize you, you'll receive tons of damage. What you need to do is hit it five times (pushing it back a lot) so you don't get crushed.
 * Batty Block: Gargus blocks attacks and counterattacks via sending a swarm of bats towards the player. It's basically Seismic's drill missile attack combined with Search Man's Deadly Storm, but again it doesn't do much damage. Only counterattacks if you hit him.
 * Gigant Reaper: Gargus flies to the middle of the screen and his wings become enlarged scythes, also creating small homing scythe projectile with each attack. While hard to dodge and it hits hard, it easily gives itself away with the loud noise it produces and the indicators it gives away. The scythes can be destroyed with five hits. Only uses this when on half health.

Chrystal the Monaroid
The main attraction of this fight is that she has crystals for Power, Speed, and Defense. These will enhance some of her attacks and determine what one of her attacks will attack like. Of course, you're gonna have to be careful around her.
 * Crystal Embed: Chrystal embeds a Power, Speed, or Defense crystal onto her. It can be destroyed in twenty hits by targeting her wings. This will change some attacks up.
 * Ruby Draft: Chrystal releases "pollen" which floats down slowly, left and right. This attack can be shot down. If she has a Power crystal, the pollen is bigger and takes more shots to take down.
 * Shrapnel Shot: Chrystal shoots crystals which split into three crystals after moving forward a bit. If she has a Power crystal, the crystals split into five crystals.
 * Attacking Blues: Chrystal will flap her wings while shooting out sapphire missiles that pushes the player. If she has a Speed crystal, this pushes you back faster than usual. The sapphire missiles are also affected.
 * Crystal Tornado: Chrystal swoops down, spinning around. When she starts going upwards, she also shoots out two crystal shards at you. If she has a Speed crystal, she does this faster and the crystal shards are also faster.
 * Chrysalis Bomber: Chrystal wraps herself in a "chrysalis" briefly to block attacks and counterattack with a laser beam. If she has a Defense crystal, she can absorb shots for a more powerful beam.
 * Chrysalis Seperation: Chrystal wraps herself in a "chrysalis" and teleports towards you to unleash a devastating shrapnel attack. If she has a Defense crystal, she can absorb shost to extend the shrapnel attack's range.
 * Ultra Prism Attack: Chrystal uses the crystal embedded on her for a devastating attack with her wings.
 * Red Prism Attack: Chrystal shoots a laser beam at full force, doing hefty damage and causing crystals to crash down on the palyer.
 * Blue Prism Attack: Chrystal shoots eight laser beams around her. She also ricochets off of walls while doing so.
 * Green Prism Attack: Chrystal wraps herself in a "chrysalis" to where she shoots spikes at the player. Every shot just heals her and adds more energy to her spikes...

Earthrodent the Pteroid
Nope, "Pter" as Pteromyini. Earthrodent is the same size as the player yet has the attitude of a hyperactive child, and in fact despite using a bunch of earth attacks, is proficient in gliding. Better watch out!
 * Earth Bomber: Earthrodent jumps onto a wall, jumps off it while gliding (he drops stalactites while doing so but they are dodgable). When he goes under you he will try and slam into you. This causes an earthquake and rubble to fall...
 * Multirubble: Earthrodent throws three rocks which explode into three more rocks. He can do this in rapid succession.
 * Quick Streak: Earthrodent jumps and glides towards you. He will do a barrel roll when under you, throwing out a rock. This is a very fast attack.
 * De Voux Drop: Earthrodent will hyperactively wave his hands, with Ball De Vouxes coming. Each jump causes an earthquake with the final jump causing a gigantic earthquake.
 * Squirrel Punch: Earthrodent attempts to punch you, which will slam you into the wall. Only done if you get very close to him. If he succeeds in punching you, he will follow up with Quick Streak.
 * Squirrel Rocket: If he does Squirrel Punch three times, he will resort into headbutting the ceiling, which causes rubble to fall down. It's undodgable to say the least.

Firibbit the Amphiroid
The fight is seperated into five platforms with lava underneath you. His fight is pretty painful if you aren't being aware of his attacks.
 * Lava Later: Firibbit jumps into the lava to move to another platform.
 * Jumpkick Burner: Firibbit jumps out of the lava only to kick the platform he's going to land on, sinking it for a few seconds. He later goes back into the lava.
 * COME TONGUE!: Firibbit jumps out of the lava and says "COME TONGUE!" as he tries to lick you. If he does lick you, you'll take constant damage and also get kicked by Firibbit. If he doesn't lick you, he will lick the wall.
 * Lava Chucker: Firibbit spits 2-3 lava balls at you which briefly leaves a lava puddle behind.
 * Lava Bouncer: Firibbit summons a frog that jumps onto the five platforms. Every time it lands, it causes a shocwkave.
 * Molten Combo: Firibbit tries to slap you two times, and then tries to clap you, which shoots out some dangerous balls of magma.
 * Great Line of Fire: Firibbit's super attack. At half health, he will lick the wall and you are forced to jump onto his tongue. You must dodge magma he's siphoning from the wall. If he licks you, he will instead resort into chewing you a bit and then spit you out.

Wolfgang the Carniroid
His fight actually just starts off with a bunch of other Carnaroids attacking you. The list of Carnaroids are: After you defeat the wave of Carniroids, Wolfgang himself attacks. Don't think you're done with a horde of enemies because you aren't really done yet.
 * Savage Carniroid, which solely attacks by trying to jump on you.
 * Slash Carniroid, which dashes towards you and slashes at you.
 * Shotgun Carniroid, which shoots at you but has low defense.
 * Call of the Wild: Wolfgang calls in reinforcements to help him in battle. He does this after nearly every attack so you'll have to keep on your toes.
 * Tackle Slide: Wolfgang dashes up to you and does a slide kick. Fairly simple to dodge if you can avoid the fact it gets harder when there's enemies on screen.
 * Predator Pounce: Wolfgang jumps up and tries to tackle you with his claws. If he misses, he will try again. This causes shockwaves two.
 * Claw Boomerang: Wolfgang shoots out the claws of one of his hands which spread out and boomerang back to him.
 * Ripper Wheel: Wolfgang jumps up and rolls, causing chunks of ground to fling out as he rolls. He destroys other Carniroids if he rolls into them.

Windstorm the Cephalroid
His fight changes with the weather. The weather can be changed right before the battle with him so try and change the weather before barging in! Now the weather.
 * Gale Returner: Windstorm fires out a shuriken at the player which soon returns as a full-scale tornado that tries to bring the player to Windstorm for a dangerous slash.
 * Mist Stab: Windstorm vanishes into mist and tries to stab the player with his katana from one of the mist clouds. There's six mist clouds overall.
 * Balloon Bomb: Windstorm jumps to the middle and throws five sets of two Balloon Bombs. Some of them go downward, some of them go upward, but one thing's apparent; the Balloon Bombs shoot out tornadoes from one side.
 * Thunder Stormer: Windstorm sends in a bunch of clouds in random spots that shoot thunder down at random places three times. Windstorm tries to stab you while doing this.
 * Kunai Range: Windstorm fires a bunch of kunais in a similar way of Powered Up Yellow Devil. The difference is that some kunais will cause a tornado and if you're in the tornado Windstorm will attempt to stab you.
 * Sunny: Aside from making his attacks pose less of a threat, this makes the battlefield be seperated into three tiny platforms.
 * Windy: Harsh winds push the player back and forth.
 * Rainy: The player's jumps are lower but so is Windstorm's.
 * Snowy: The terrain is slippery.

Crawhale the Kujiroid
This hulking whale Pseudoroid is... basically seperated into three parts! The head, the body, and the tail. All of them have at least two attacks. Good luck fighting Crawhale! Oh, and you're underwater during this fight.

P.S.: He actually only looks hulking. Crawhale is actually a smaller whale piloting a gigantic whale. The actual fight is more or less of a dud where Crawhale doesn't have eyeframes.
 * Head
 * Brain Storm: Crawhale will shoot lightning out of his head. The way he shoots it is predictable, however Crawhale will also shoot unpredictable lightning balls from his head, which can be destroyed.
 * Torpedo Shot: Crawhale will shoot four torpedoes with only mild homing accuracy. They can be destroyed, though.
 * Body
 * Chasm Mine: Crawhale drops some mines down. These mines explode when they land and are usually clustered.
 * Rapid Missile: Crawhale deploys three missiles that shoot two missile downward and upward once they pass the player. This missile can be destroyed with three shots or one charge shot.
 * Fin
 * Mine Stream: Crawhale shoots mines from his fins and causes a tidal wave that pushes the mines toward you.
 * Fin Slap: Crawhale will try and slap you with his fin tail. It happens when you're right next to his fin, which happens more thana you'd think.
 * Actual Fight
 * Dash: Crawhale will attempt to lunge into you multiple times. This is his only attack because he doesn't know any other attack. Actually, he's not a good swimmer.

Trirenade the Mariroid
Trirenade uses some of Lurerre's DNA but also uses some water attacks. Big surprise to see her using water and ice? Not really. Trirenade's tail also serves a water storage for her attacks. Later on she will "cool down" her attacks, making them so cold they're basically ice-water attacks.
 * Water Bolt: Trirenade fires two water bolts in diagonal directions that bounce once. While cooled down, the second time it hits terrain it becomes ice spikes. She does this three times.
 * Bubble Barrier: Trirenade spins towards you, producing a shield of bubbles. Upon stopping, she soon launches the bubbles in eight directions. While cooled down, the bubbles instead shoot out frigid laser beams. She also reflects projectiles.
 * Pufferglob: Trirenade shoots a water globule that shoots water globules from above and below. While cooled down, it instead shoots snowflakes which freeze the player in place (if not, create brief ice spikes which can be destroyed easily).
 * Refill Tank: Trirenade refills water. While doing this, she shoots out a stream of Water Bolts towards you.
 * Nitro Cooldown: Trirenade makes her water extremely cold, improving them. All of her attacks while cooled down can freeze you.

Stinkbug the Dynasroid
The battlefield is very similar to Ground Scaravinch's battlefield but he's much more smarter. In fact he combines Guts Man with Ground Scaravinch! Also with gas bombs.
 * Bomb Roller: Stinkbug's main attack, Stinkbug will roll a bomb, and leave at least one (three at half health) gas bomb behind. Gets larger the lower HP he has... quickly.
 * Bomb Kick: Stinkbug lifts the bomb up and throws it upwards before throwing it towards you. He also jumps and when he catches the bomb he causes an earthquake to happen.
 * Moltenater: A weird attack name which consists of Stinkbug kicking the bomb in similar manner as Ground Scaravinch. This will shoot out hot projectiles at you.
 * Combo Horn: Stinkbug runs up to you and tries to combo you multiple times with a horn, ending with him slamming the horn to cause an explosion.
 * Slamsplosion: Stinkbug jumps up, digging up rubble and slams back down horn first. This causes an explosion which not just has rubble in it but also a shockwave.
 * Rapid Bomb Kick: Stinkbug's super attack. Stinkbug jumps into the middle and kicks bombs everywhere.
 * Smellya-Bomb: It's more of a passive. When not doing Bomb Roller, if Stinkbug is hit with a charge attack, he will flinch and release three gas bombs from his body. Mind you, the gas bombs will actually slowly sap your health away.

Plans
I'm not done with this yet but bosses usually have 5-8 attacks. Didn't list Pleavi and Gargus because I already planned them. The only rejected thing so far is Crawhale's "not seperated to phases" thing.
 * Moonscar: No plans for this dude.
 * Solcat: Solcat's attacks depend on whether she's in solar light or not. If she is in solar light, then her attacks become stronger and she has more attack options.
 * Toxicity: His fight consists of him trying to poison you. His attacks can vary from a ton of poisonous stings to shooting poisonous globs like Water Balloon.
 * Shader & Redahs: Their boss fight would consist of shadows, that's all I'm going to give you. These naughty hyenas would probably even jump out of shadows.
 * Chrystal: A monarch butterfly. Chrystal's fight depends on the crystal she has embedded on her; there's gonna be like three crystals, maybe just two.
 * Earthrodent: Fight consists of him gliding towards you while dropping stalactites. He might suddenly drop to the ground and cause an earthquake, that's one attack planned.
 * Firibbit: Consists of five platforms you must jump around on as he jumps to them. Basically ToadMan.EXE but extra dangerous. Handle with care. Also has Bubble Hekelot elements.
 * Wolfgang: His fight actually first consists of him calling hordes of other Carniroids towards you. Once you destroy them all, he'll jump into battle just to fight you.
 * Acornhide: She might be shy but you still gotta be careful around her. Acornhide hides in an mechanical acorn so she resists a bunch of attacks but when she exposes herself that's the time to attack.
 * Soulbloom: An iris. She fights via soul pulses and other soul-related attacks. She might even become ectoplasm for a teleportation attack.
 * Windstorm: Literally an umbrellabird, I don't have any plans but he might end up being weather-related? I mean, I want to incorporate an ice attack or two at least.
 * Crawhale: Crawhale's fight is basically like the Mega Mech Shark, only this time it's not seperated to phases and this time he's got limbs.
 * Trirenade: The fight consists of her constantly moving around and shooting water bolts at you. At half health she will have four more attacks, with a few being ice-related.
 * Stinkbug: Stinkbug is basically Guts Man and Ground Scaravinch combined into one. Only this time he's not Ground Scaravinch levels of dumb or Guts Man levels of easy (imo). He's also got explosives and gas clouds! AND gas bombs!
 * H4X0R4T0R: Basically he acts as if he's in Mega Man Maker. He also fights, he doesn't just spectate for the rest of the match... otherwise don't know what his pattern is.
 * Tockhoot: Gonna have time travelling.

Synthmod Transformations
Via Model A's A-Trans can... transfer the Synthmod's DNA into it. Yes, I was planning for the Model A to absorb the Synthmod but now it's just a DNA transfer.

Pleavi the Pavoroid
Pleavi relies on gravity and actually has 0.5 gravity, meaning he literally jumps as if he's in water. His main attack is shooting Energy Bouncers and his charged attack is, at the cost of lots of Biometal energy, can use the game's version of 8-Bit Deathmatch Gravity Hold... slamming enemies onto the ground. The harder they fall, the bigger their explosion!

But the real attraction is that Pleavi's dash instead just rotate gravity (goes back to normal when you change). This also affects the enemy's gravity.

Plans?
I'm not sure of the plans but here are the plans for now.
 * Gargus the Goyleroid would have strong attacks. I'm not sure if he has any special utility but I guess three flaps could be the utility.
 * Chrystal the Monaroid will also be able to fly and charging her up allows her to embed a crystal into her. I'm not sure how the crystal could be embeded into her without being at random but I can confirm her attack depends on the crystal.
 * Earthrodent the Pteroid is gonna have a good ol' glide mechanic which can also push certain blocks forward when he latches onto them while gliding.
 * Firibbit the Amphiroid will be capable of surviving lava. He can even go underlava to get some stuff you can't normally get without dying.
 * Wolfgang the Carniroid would probably be about controlling enemies into doing your bidding via charge attack. Otherwise he would have quick slash combos. Basically multitask slashing.
 * Crawhale the Kujiroid can ride vehicles and access certain doors with just a hand scan.
 * Windstorm the Cephalroid will be able to glide, but ironically not fly. Okay, maybe he CAN fly and glide?
 * Stinkbug can drop his gas bombs and even push certain stuff.